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"Find me cards equivalent to: Edgewalker"

Equivalent cards to Edgewalker (type: Creature — Human Cleric, color: B/W, with cost reduction effect):
1. Brighthearth Banneret
— Type: Creature — Elemental Warrior, Color: R/W
— Reduces the cost of Warrior and Shaman spells by {1}.

Reason: Similar cost reduction for specific creature types, but not Clerics.
2. Stoneforge Masterwork
— Not a creature, but an artifact that boosts power/toughness for creature types.

Reason: Similar tribe synergy, not cost reduction; included for close mechanical comparison.

There are no other exact Cleric tribal cost-reducers in black/white like Edgewalker. For other cleric synergies, check Cleric Class (not a creature), or for cost reduction for different tribes, see cards like Frogtosser Banneret (Rogue tribal), but none are B/W Clerics.

Summary: Edgewalker is unique for B/W cleric cost reduction. Closest equivalents reduce costs for other tribes or colors.

Found Cards

5 Results

Brighthearth Banneret

Cleric Class

Edgewalker

Frogtosser Banneret

Stoneforge Masterwork

Brighthearth Banneret #88 Creature — Elemental Warrior

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reinforce

    Rules

  • A spell you cast that’s both creature types costs {1} less to cast, not {2} less.
  • The effect reduces the total cost of the spell, regardless of whether you chose to pay additional or alternative costs. For example, if you cast a Rogue spell by paying its prowl cost, Frogtosser Banneret causes that spell to cost {1} less.
  • When you cast an Elemental spell by paying its evoke cost, this effect reduces the cost to cast that spell by {1}.
  • Prices

    Seller Price
    Tcgplayer / 15.01 USD 4.07 USD
    Manapool 1.66 USD / 8.64 USD
    Cardmarket / 6.29 EUR 1.25 EUR
    Cardkingdom 2.29 USD / 16.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Elemental spells and Warrior spells you cast cost less to cast. Reinforce 1— (,Discardthis card: Put a +1/+1counteron target creature.)

    Cleric Class #6 Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
  • If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 4.49 USD
    Manapool / 2.65 USD 1.79 USD
    Cardmarket / 3.68 EUR 2.44 EUR
    Tcgplayer / 2.54 USD 1.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. : Level 2 Whenever you gain life, put a +1/+1counteron target creature you control. : Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

    Edgewalker #137 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have more than one of these on the battlefield, the cost reduction is cumulative.
  • If a spell has hybrid mana symbols in its mana cost, you choose which half you will be paying before determining the total cost. If you choose to pay such a cost with {W} or {B}, Edgewalker can reduce that part of the cost.
  • You apply cost reduction effects after other cost modifiers, so it can reduce additional costs or alternative costs if they include {W} and/or {B}.
  • Prices

    Seller Price
    Cardmarket 0.71 EUR / 7.28 EUR
    Tcgplayer 0.75 USD / 21.35 USD
    Cardkingdom / 24.99 USD 0.99 USD
    Manapool 0.3 USD / 13.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cleric spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost , it costs to cast.)

    Frogtosser Banneret #64 Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • A spell you cast that’s both creature types costs {1} less to cast, not {2} less.
  • The effect reduces the total cost of the spell, regardless of whether you chose to pay additional or alternative costs. For example, if you cast a Rogue spell by paying its prowl cost, Frogtosser Banneret causes that spell to cost {1} less.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 0.35 USD
    Cardmarket / 3.45 EUR 0.26 EUR
    Manapool / 6.05 USD 0.23 USD
    Tcgplayer 0.35 USD / 6.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Goblin spells and Rogue spells you cast cost less to cast.

    Stoneforge Masterwork #166 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • The bonus is only +1/+1 per applicable creature, even if it shares more than one creature type with the equipped creature. For example, if the equipped creature is a Human Shaman and you control a Human Warrior, a Goblin Shaman, and another Human Shaman, the equipped creature will get +3/+3.
  • The bonus will change as the creatures you control change. This may cause the equipped creature to lose toughness and die because of damage dealt earlier in the turn.
  • Prices

    Seller Price
    Cardmarket / 2.92 EUR 1.87 EUR
    Manapool 1.56 USD / 4.12 USD
    Cardkingdom 2.99 USD / 7.99 USD
    Tcgplayer / 6.39 USD 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip