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"Find me cards equivalent to: Eldrazi Horror"

Equivalent cards to Eldrazi Horror (colorless Eldrazi creature tokens, often 3/2) include:

  • Eldrazi Scion (often 1/1 token, also colorless, can sacrifice for mana)
  • Eldrazi Spawn (0/1, similar use, can sacrifice for mana)
  • Eldrazi Mimic (colorless Eldrazi, 2/1, changes power/toughness)
  • Eldrazi Aggressor (colorless Eldrazi, 2/3 with haste)
  • Wretched Gryff (colorless Eldrazi, 3/4, draws a card)


Reason: I included only colorless Eldrazi creatures, focusing on the Horror’s typical token stats and effects.

Found Cards

3 Results

Eldrazi Aggressor

Eldrazi Mimic

Wretched Gryff

Eldrazi Aggressor #95 Creature — Eldrazi Drone

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Drone
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid

    Rules

  • If it's the turn Eldrazi Aggressor comes under your control, and it loses haste after being declared as an attacker, it will continue to attack. It won't be removed from combat.
  • Prices

    Seller Price
    Cardmarket / 0.23 EUR 0.09 EUR
    Manapool 0.15 USD / 0.21 USD
    Tcgplayer 0.06 USD / 0.37 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) This creature has haste as long as you control another colorless creature.

    Eldrazi Mimic #2 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Eldrazi Mimic’s ability will overwrite any other effect setting its base power and toughness. Such effects that begin to apply after that ability resolves will similarly overwrite the ability. Effects that modify Eldrazi Mimic’s power and/or toughness but don’t set its base power and/or toughness to specific values will apply no matter when they started to apply. The same is true for any +1/+1 counters it may have.
  • Use the new creature’s power and toughness at the time the ability resolves to determine the base power and toughness of Eldrazi Mimic. If that creature is no longer on the battlefield at that time, use its power and toughness when it left the battlefield. (Keep in mind that those values may be negative, for example if a spell like Spatial Contortion giving it +3/-3 is what caused it to leave the battlefield.)
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 3.49 USD
    Cardmarket / 3.59 EUR 0.7 EUR
    Tcgplayer / 2.88 USD 1.5 USD
    Manapool 0.26 USD / 2.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another colorless creature you control enters, you may change this creature's base power and toughness to that creature's power and toughness until end of turn.

    Wretched Gryff #9 Creature — Eldrazi Hippogriff

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Hippogriff
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Emerge Flying

    Rules

  • A creature’s mana value is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes {X}, X is 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Colored mana components of emerge costs can’t be reduced with emerge.
  • Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.”
  • If you cast a spell for another cost “rather than paying its mana cost,” such as an emerge cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
  • If you sacrifice a creature with {X} in its mana cost, that X is 0.
  • Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
  • The creature chosen to be sacrificed is still on the battlefield as the cost of the emerge spell is determined and as you activate mana abilities to cast the emerge spell. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
  • The mana value of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Decimator of the Provinces for its emerge cost and sacrifice a creature whose mana value is 3, Decimator of the Provinces’s mana value remains 10.
  • The mana value of the back face of a double-faced card is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that’s a copy of either has a mana value of 0.
  • You may sacrifice a creature with a mana value of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.
  • You may sacrifice a creature with mana value greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying