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"Find me cards equivalent to: Elemental Mastery"

Cards equivalent to Elemental Mastery (same type, color, and similar token creation ability) are:
1. Splinter Twin — Aura, red, allows you to tap enchanted creature to create a token copy.
2. Minion Reflector — Not an Aura, but red artifact, creates token copies of creatures.
3. Fertile Imagination — Red Auras/R enchantments making tokens are rare, but Splinter Twin is closest; no Aura exactly like Elemental Mastery exists.


Reason: No other red Aura does exactly what Elemental Mastery does, but Splinter Twin is extremely similar.

Found Cards

4 Results

Elemental Mastery

Fertile Imagination

Minion Reflector

Splinter Twin

Elemental Mastery #90 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the ability is activated after the current turn's End step has begun, the tokens won't be exiled until the next turn's End step.
  • The enchanted creature's power is checked at the time the ability resolves. If the enchanted creature has left the battlefield by then, its last known information is used.
  • The tokens will be exiled in the End step even if Elemental Mastery or the enchanted creature has left the battlefield by then.
  • Prices

    Seller Price
    Manapool 0.96 USD / 8.14 USD
    Cardmarket / 4.49 EUR 1.01 EUR
    Cardkingdom / 14.99 USD 2.29 USD
    Tcgplayer 2.98 USD / 16.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

    Fertile Imagination #J2 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)

    Minion Reflector #211 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the token is created, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it. It won’t copy counters on the creature, nor will it copy other effects that have changed the creature’s power, toughness, types, color, and so on.
  • If the creature that caused Minion Reflector’s ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {2}. If you do, you’ll still put a token onto the battlefield. That token has the copiable values of the characteristics of that nontoken creature as it last existed on the battlefield.
  • The copiable values of the token’s characteristics are the same as the copiable values of the characteristics of the creature it’s copying, plus haste and “At end of turn, sacrifice this permanent.” That means if something becomes a copy of the token, it will also have haste and it will also have to be sacrificed at the end of the turn.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD / 8.99 USD
    Tcgplayer 1.78 USD / 4.74 USD
    Manapool / 3.31 USD 0.63 USD
    Cardmarket 0.88 EUR / 2.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step,sacrificethis permanent."

    Splinter Twin #165 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Any "enters" abilities of the enchanted creature will trigger when the token is put onto the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the enchanted creature will also work.
  • If the ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
  • If the enchanted creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the enchanted creature is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield, plus it has haste.
  • If the enchanted creature is copying something else when the ability resolves (for example, if it's a Renegade Doppelganger), then the token enters as a copy of whatever the enchanted creature is copying, plus it has haste.
  • If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
  • If you activate the ability and the enchanted creature leaves the battlefield before the ability resolves, you still get a token. The enchanted creature's last existence on the battlefield is checked to see what it was (specifically, if it was itself or if it was copying something else).
  • Splinter Twin grants an activated ability to the enchanted creature. That creature's controller (who is not necessarily the Aura's controller) can activate it. The creature's controller is the player who gets the token.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time, or whether Splinter Twin or the enchanted creature is still on the battlefield at that time.
  • The token that's put onto the battlefield copies exactly what's printed on the enchanted creature (unless that creature is copying something else or it's a token; see below), plus it has haste. It doesn't copy whether the enchanted creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on. In particular, it doesn't copy the ability granted to the enchanted creature by Splinter Twin.
  • The token will not be kicked, even if the creature it's copying was.
  • If the enchanted creature is legendary, you will have to put either the original creature or the token into the graveyard as a state-based action.
  • Prices

    Seller Price
    Cardmarket 6.61 EUR / 14.97 EUR
    Cardkingdom 8.99 USD / 44.99 USD
    Tcgplayer 7.58 USD / 40.74 USD
    Manapool 6.7 USD / 25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."