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"Find me cards equivalent to: Elrond of the White Council"

Cards equivalent to Elrond of the White Council (Legendary, Green/Blue, voting or multi-player politics) include:

  • Leovold, Emissary of Trest — Legendary Creature, G/U, political/multi-player disruption.
  • Edric, Spymaster of Trest — Legendary Creature, G/U, promotes diplomacy.
  • Selvala, Explorer Returned — Legendary Creature, G/W, group benefit and interaction.
  • Ludevic, Necro-Alchemist — Legendary Creature, U/R, promotes attacking others for cards, multiplayer focus.

None replicate the voting exactly, but these G/U+ legends focus on political, multiplayer or interactive effects like Elrond of the White Council.

Found Cards

5 Results

Edric, Spymaster of Trest

Elrond of the White Council

Leovold, Emissary of Trest

Ludevic, Necro-Alchemist

Selvala, Explorer Returned

Edric, Spymaster of Trest #CMD-196 Legendary Creature — Elf Rogue

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature controlled by an opponent that deals combat damage to another opponent will cause Edric's ability to trigger. The creature's controller chooses whether to draw a card.
  • When a creature you control deals combat damage to one of your opponents, you may draw a card.
  • Edric, Spymaster of Trest is banned as a commander in Duel Commander format, but it may be part of your deck.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

    Elrond of the White Council #51 Legendary Creature — Elf Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
  • After the votes are revealed, starting with the player whose turn it is and proceeding in turn order, each player who voted fellowship chooses a creature they control for each of their fellowship votes. Then the controller of Elrond of the White Council's ability gains control of those creatures and they gain the listed ability. Finally, that player puts a +1/+1 counter on each creature they control for each aid vote.
  • Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.
  • Each player must vote for one of the available options. They can't abstain.
  • If you control Elrond of the Secret Council's ability, it is usually best to vote for aid. Gaining control of a creature you already control is only occasionally helpful.
  • If you have multiple votes, you can vote for fellowship multiple times. If you do, you can choose the same creature each time.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.26 EUR
    Tcgplayer 0.27 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1counteron each creature you control.

    Leovold, Emissary of Trest #U22 Legendary Creature — Elf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Advisor
  • Languages:
    Layout:
    Normal

    Rules

  • If an opponent hasn’t drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can’t choose to draw, even if they could draw one card this way.
  • If you and a permanent you control each become the target of the same spell or ability an opponent controls, Leovold’s ability will trigger twice. The same is true if two permanents you control become the target of the same spell or ability an opponent controls.
  • Leovold will “see” cards drawn by opponents earlier in the turn before it entered the battlefield, although Leovold can’t affect cards drawn before it entered the battlefield. For example, if an opponent draws two cards, then Leovold enters the battlefield, that opponent can’t draw more cards that turn, but the two drawn cards are unaffected.
  • Replacement effects (such as that of dredge or Laboratory Maniac’s ability) can’t be used to replace draws that Leovold disallows. However, if an opponent’s first draw is replaced (by a dredge ability, for example), that draw didn’t happen and Leovold won’t stop the next draw.
  • Your opponents can draw a maximum of one card each on each player’s turn. Subsequent card draws during that turn are ignored.
  • Prices

    Seller Price
    Manapool 26.03 USD
    Cardmarket 24.47 EUR
    Tcgplayer 31.6 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

    Ludevic, Necro-Alchemist #86166 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Damage dealt to a player causes that player to lose that much life.
  • If a player lost life and subsequently lost the game, the player whose turn it is may draw a card.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Ludevic's ability checks only if another player lost life during the turn, not whether that player's life total decreased over the course of the turn. For example, if a player other than Ludevic's controller lost 2 life and then gained 8 life this turn, the player whose turn it is may draw a card.
  • Ludevic's ability looks at the entire turn to determine whether the player may draw a card or not. It doesn't matter whether Ludevic was on the battlefield when the opponent lost life.
  • Ludevic's triggered ability triggers at the beginning of each player's end step, including yours, even if no player has lost life that turn. Whether or not a player has lost life is checked only as the triggered ability resolves.
  • Ludevic's triggered ability will allow the player to draw a card if any player other than Ludevic's controller, including the player whose turn it is, lost life this turn.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • Only one card may be drawn no matter how much life was lost or how many players lost life.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

    Selvala, Explorer Returned #1914 Legendary Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Except in some very rare cases, the card each player draws will be the card revealed from the top of their library.
  • Selvala’s ability is not a mana ability. Players can respond to it, and it can’t be activated in the middle of paying for a cost. A recent update to rule 605.1a has made any abilities that move cards to or from libraries no longer mana abilities.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD
    Manapool / 27.61 USD 20.23 USD
    Cardmarket / 15.15 EUR 14.17 EUR
    Tcgplayer 21.87 USD / 26.74 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card. (Activate only as an instant.)