🤖 ManaHive AI
Equivalent cards to Emeria Captain (White creatures with party or similar counter-based ETB and flying/vigilance):
1. Archon of Redemption – Creature – Archon, WW3, Flying; when another creature with flying enters, you gain life.
2. Luminarch Aspirant – Creature – Human Cleric, W1; at your combat, put a +1/+1 counter on target creature.
3. Angel of Vitality – Creature – Angel, WW1; Flying, lifelink, gets bonus if you gain life.
4. Resplendent Angel – Creature – Angel, WW1; Flying, makes tokens with lifelink if you gained life.
5. Fiend Hunter – Creature – Human Cleric, WW1; ETB exile ability (not quite +1/+1 counters).
6. Charming Prince – Creature – Human Noble, W1; ETB choose scry, life, or blink a creature.
Best strict equivalents for party/counters are limited; Emeria Captain is unique, but Luminarch Aspirant and Archon of Redemption are the closest white creatures that interact with +1/+1 counters or flying.
7 Results
Angel of Vitality
Archon of Redemption
Charming Prince
Emeria Captain
Fiend Hunter
Luminarch Aspirant
Resplendent Angel
Angel of Vitality #1 Creature — Angel
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.Archon of Redemption #90 Creature — Archon
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | 3/4 |
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| Layout: | Normal |
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Flying Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.Charming Prince #8p Creature — Human Noble
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.Emeria Captain #11 Creature — Angel Warrior
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| Rarity: | Uncommon |
| Converted Cost: | 4 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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Flying, vigilance When this creature enters, put a +1/+1counteron it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Fiend Hunter #167 Creature — Human Cleric
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
| Power/Toughness: | 1/3 |
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| Layout: | Normal |
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When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.Luminarch Aspirant #24 Creature — Human Cleric
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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At the beginning of combat on your turn, put a +1/+1counteron target creature you control.Resplendent Angel #34s Creature — Angel
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| Rarity: | Mythic |
| Converted Cost: | 3 |
| Power/Toughness: | 3/3 |
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| Layout: | Normal |
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