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"Find me cards equivalent to: Emiel the Blessed"

Equivalent cards to Emiel the Blessed with similar color identity (Selesnya: Green/White) and blink or +1/+1 counter effects:
1. Soulherder (WU) - Blinks creatures at end step, gets bigger with each trigger.
2. Conjurer's Closet (Colorless, fits any deck) - Blinks at end step.
3. Felidar Guardian (W) - Blinks on ETB, good for combos.
4. Teleportation Circle (W) - Blinks at end step, white enchantment.
5. Rishkar, Peema Renegade (G) - Places +1/+1 counters on creatures.
6. Cathars' Crusade (W) - Puts +1/+1 counters on all creatures when one enters.
7. Heliod, Sun-Crowned (W) - Puts +1/+1 counters on lifegain.


Reason: Blink effects and +1/+1 counter synergies are the main mechanical equivalents. Emiel the Blessed itself is unique for being a unicorn and combining both.

Found Cards

8 Results

Cathars' Crusade

Conjurer's Closet

Emiel the Blessed

Felidar Guardian

Heliod, Sun-Crowned

Rishkar, Peema Renegade

Soulherder

Teleportation Circle

Cathars' Crusade #95 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
  • Prices

    Seller Price
    Manapool 5.56 USD
    Cardmarket / 3 EUR 4.83 EUR
    Cardkingdom 10.99 USD
    Tcgplayer 9.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, put a +1/+1counteron each creature you control.

    Conjurer's Closet #214 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If you gain control of a creature “until end of turn,” you control it during that turn's end step.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Conjurer's Closet effect are exiled.
  • Prices

    Seller Price
    Tcgplayer 3.78 USD
    Cardkingdom 6.99 USD
    Cardmarket 3.36 EUR / 2.14 EUR
    Manapool 4.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

    Emiel the Blessed #2780 Legendary Creature — Unicorn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Unicorn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it.
  • When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • While resolving Emiel's triggered ability, you can't pay {G/W} more than once to put more counters on the creature.
  • You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay . If you do, put a +1/+1counteron it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)

    Felidar Guardian #1487 Creature — Cat Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won’t have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
  • If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.
  • Prices

    Seller Price
    Cardmarket 26.68 EUR / 38.31 EUR
    Tcgplayer 26.41 USD
    Manapool 26.72 USD
    Cardkingdom 29.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

    Heliod, Sun-Crowned #2165 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 5/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • A noncreature enchantment with a +1/+1 counter on it will be unaffected by that counter until it becomes a creature, at which time it will get +1/+1 for that counter.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • Heliod can be the target of its own triggered ability.
  • Heliod's triggered ability triggers just once for each life-gaining event, whether it's 1 life from Daxos, Blessed by the Sun or 3 life from Cling to Dust. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Heliod's ability triggers only once.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If a creature is dealt lethal damage at the same time that you gain life, it can't receive a counter from Heliod's ability in time to save it.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Multiple instances of lifelink on the same creature are redundant.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Heliod's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • Prices

    Seller Price
    Cardkingdom / 39.99 USD 32.99 USD
    Tcgplayer 29.36 USD / 30.07 USD
    Cardmarket 23.38 EUR / 24.74 EUR
    Manapool 30.2 USD / 28.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1counteron target creature or enchantment you control. : Another target creature gains lifelink until end of turn.

    Rishkar, Peema Renegade #122s Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each creature you control has Rishkar's mana ability as long as that creature has any kind of counter on it. The effect isn't limited to those with +1/+1 counters.
  • Rishkar can be a target of its own triggered ability.
  • You can't target the same creature twice to have one recipient get two +1/+1 counters.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Tcgplayer 4.82 USD
    Manapool 4.67 USD
    Cardmarket 1.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Rishkar enters, put a +1/+1counteron each of up to two target creatures. Each creature you control with acounteron it has ": Add ."

    Soulherder #2174 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), Soulherder’s first ability triggers.
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they’re put onto the stack, and you choose the order they’re put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth’s delayed triggered ability won’t exile that creature), but you can’t target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift’s delayed triggered ability).
  • Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Prices

    Seller Price
    Cardmarket / 8.91 EUR 8.02 EUR
    Cardkingdom 11.99 USD / 13.99 USD
    Manapool / 8.02 USD 7.36 USD
    Tcgplayer 8.02 USD / 11.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature is exiled from the battlefield, put a +1/+1counteron this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

    Teleportation Circle #2 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Once a permanent exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • Prices

    Seller Price
    Manapool 4.57 USD / 6.3 USD
    Cardmarket 3.48 EUR / 4.05 EUR
    Tcgplayer 4.72 USD / 6.54 USD
    Cardkingdom 8.49 USD / 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.