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"Find me cards equivalent to: Enduring Renewal"

Enduring Renewal is unique, but here are some white enchantments with similar graveyard or recursion mechanics:
1. Retreat to Hagra - Not white, but a recursion-themed enchantment.
2. Open the Vaults - White; returns all artifacts and enchantments from graveyards to the battlefield.
3. Luminous Broodmoth (creature, not enchantment) - White; creatures you control return with flying.
4. Replenish - White; returns enchantments from your graveyard to battlefield.


Reason: White enchantments rarely interact with the graveyard in the same way as Enduring Renewal, making it almost unique in its functionality. The above cards share recursion or graveyard return elements.

Found Cards

5 Results

Enduring Renewal

Luminous Broodmoth

Open the Vaults

Replenish

Retreat to Hagra

Enduring Renewal #7 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Enduring Renewal only affects creature cards that are “drawn”. It doesn’t affect cards that are put into your hand from your library, or from anywhere else.
  • If the creature is only a creature due to an effect, it still goes to your hand. This includes any way to animate a card.
  • Token creatures cease to exist if they leave the battlefield, so this effect will not let you get them in your hand.
  • The last ability is now a triggered ability, not a replacement effect. That means your opponent has the opportunity to remove the card from your graveyard while the triggered ability is still on the stack.
  • If, after the last ability triggers, the creature card is removed from your graveyard in response, it won’t be returned to your hand.
  • Unless something weird happens, the card you draw as a result of the second ability will be the card you revealed.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Tcgplayer 1.59 USD / 11.11 USD
    Manapool / 6.21 USD 1.11 USD
    Cardmarket / 7.52 EUR 0.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

    Luminous Broodmoth #21p Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Luminous Broodmoth dies after losing flying but not losing its triggered ability, its ability will trigger for itself.
  • If Luminous Broodmoth dies at the same time as a creature without flying, its ability triggers for that creature.
  • If a merged creature dies and that creature didn't have flying, each card that was part of that merged creature is returned to the battlefield. Each one has a flying counter on it.
  • Luminous Broodmoth's ability triggers if a token creature without flying dies, but the token won't be returned to the battlefield. If that token was a merged creature, any cards that were part of it will be returned to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 4.59 USD / 5.51 USD
    Cardkingdom / 10.99 USD 6.49 USD
    Manapool 4.3 USD / 5.25 USD
    Cardmarket 3.5 EUR / 6.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flyingcounteron it.

    Open the Vaults #983 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
  • If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Cardmarket 0.92 EUR
    Tcgplayer 3.45 USD
    Manapool 2.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

    Replenish #15 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It determines what enchantments to return when its resolution starts. If more enchantments go to the graveyard during the resolution, those additional enchantments are ignored.
  • Auras can only be placed on permanents that were on the battlefield before this effect started to resolve. You can't put an enchantment onto the battlefield with Replenish and put an Aura that is also entering onto one of those enchantments.
  • You must return Auras if possible, even if this means enchanting an opponent's permanent with a good enchantment.
  • Prices

    Seller Price
    Tcgplayer / 1000.98 USD 225.51 USD
    Cardmarket 184.7 EUR / 724.54 EUR
    Manapool / 1316.04 USD 121.33 USD
    Cardkingdom / 1399.99 USD 199.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

    Retreat to Hagra #121 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool / 8.97 USD 0.34 USD
    Cardmarket 0.67 EUR / 5.98 EUR
    Tcgplayer / 13.14 USD 0.56 USD
    Cardkingdom / 10.99 USD 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.