🤖 ManaHive AI
"Find me cards equivalent to: Ensnared by the Mara"
Equivalent cards (same color and similar effects/self-mill, damage, or choice effects):
- Ensnared by the Mara (original card)
- Risk Factor – Red, Sorcery (and Jump-start). Opponent chooses to take damage or let you draw (villainous choice).
- Breaking Point – Red, Sorcery. Opponent chooses to sacrifice creatures or take damage.
- Game of Chaos – Red, Sorcery. Chaotic choices that hurt opponents.
- Expropriate is similar but blue, not red (not same color).
Reason: No exact red equivalent for self-exiling opponent’s cards + casting them, but listed cards have similar villainous choice mechanics in red, and/or include damage based on choice.
Found Cards
5 Results
Breaking Point
Ensnared by the Mara
Expropriate
Game of Chaos
Risk Factor
Breaking Point #81 Sorcery
Info
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| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
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| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
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Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Any player may have Breaking Point deal 6 damage to them. If no one does,destroyall creatures. Creatures destroyed this way can't be regenerated.Ensnared by the Mara #975 Sorcery
Info
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | / |
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| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
Text
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.Expropriate #2396 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 9 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Abilities/Keywords
Rules
Text
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.Game of Chaos #65821 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Double
Rules
Prices
| Seller | Price |
|---|
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.Risk Factor #113p Instant
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage