🤖 ManaHive AI
Equivalent cards to Equipoise (White Enchantments with similar equalizing or phasing/flicker effects):
1. Humility – Makes all creatures 1/1 with no abilities.
Reason: Enforces board parity.
2. Balance – Forces all players to match others’ land, creature, and card counts.
Reason: Classic white equalizer.
3. Kismet – Opponents' lands, creatures, and artifacts enter tapped.
Reason: Slows opponents like Equipoise.
4. Ghostly Prison – Taxes attackers.
Reason: Parity by restriction, though doesn’t phase.
5. Oubliette – (In black; example: Nevermore for white) – Phases (exiles) something temporarily (rare for white, but Parallax Wave is close).
Closest white equivalents:
- Equipoise
- Balance
- Humility
- Parallax Wave (for creatures, phases/exiles)
Few white enchantments phase out or handle all three (lands, artifacts, creatures) at once like Equipoise. Balance is the closest in function.
8 Results
Balance
Equipoise
Ghostly Prison
Humility
Kismet
Nevermore
Oubliette
Parallax Wave
Balance #17 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Prices
| Seller | Price |
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| Cardmarket | 49.67 EUR |
Legalities
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Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Playersdiscardcards andsacrificecreatures the same way.Equipoise #3 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Rules
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At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)Ghostly Prison #146 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Creatures can't attack you unless their controller paysHumility #24 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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All creatures lose all abilities and have base power and toughness 1/1.Kismet #25 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Artifacts, creatures, and lands your opponents control enter tapped.Nevermore #25 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.Oubliette #1794 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)Parallax Wave #37 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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