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"Find me cards equivalent to: Essence Anchor"

Cards similar to Essence Anchor (blue artifact, surveil, makes Zombies, cares about graveyard):
1. Desecrated Tomb — Creates Bat tokens when cards leave your graveyard (colorless).
2. Midnight Clock — Blue artifact, interacts with graveyard/timing, but no tokens.
3. Chamber of Manipulation — Blue, care about graveyard, but uses discard and creature control.
4. Embalmer's Tools — Artifact, lets you mill and makes Zombies better, but doesn’t surveil.

Note: No current card matches all Essence Anchor specifics. Closest overlap is Desecrated Tomb for token generation when graveyard changes, plus blue surveil/mill artifacts like Midnight Clock.

Found Cards

5 Results

Chamber of Manipulation

Desecrated Tomb

Embalmer's Tools

Essence Anchor

Midnight Clock

Chamber of Manipulation #76 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Remember that the creature does not gain Haste, so you can’t attack with that creature or use any ability with {T} in the activation cost during the turn you take control of it.
  • The creature does not untap if it is tapped.
  • Prices

    Seller Price
    Cardmarket / 4.3 EUR 0.91 EUR
    Manapool / 15.61 USD 0.64 USD
    Cardkingdom 1.29 USD / 16.99 USD
    Tcgplayer / 13.83 USD 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land Enchanted land has ",Discarda card: Gain control of target creature until end of turn."

    Desecrated Tomb #230 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Bat

    Rules

  • You create one Bat token each time Desecrated Tomb’s ability triggers, no matter how many cards left your graveyard.
  • Prices

    Seller Price
    Manapool 1.53 USD
    Tcgplayer 1.69 USD
    Cardmarket 0.44 EUR
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

    Embalmer's Tools #227 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as embalm) are activated abilities and will have colons in their reminder text.
  • Any untapped Zombie you control can be tapped to pay the second ability’s activation cost, even one that just came under your control.
  • You can’t normally activate abilities of cards in graveyards. Those that you can activate are those that instruct you to move the card out of a graveyard, or those that specifically say that you can activate them if the card is in your graveyard.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket / 0.82 EUR 0.12 EUR
    Tcgplayer 0.22 USD / 0.82 USD
    Manapool 0.15 USD / 1.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of creature cards in your graveyard cost less to activate. Tap an untapped Zombie you control: Target player mills a card.

    Essence Anchor #44 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Surveil

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.31 USD 0.21 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.04 EUR / 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.

    Midnight Clock #2217 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.
  • Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
  • Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
  • You can activate Midnight Clock's mana ability to pay the cost of its second ability.
  • Prices

    Seller Price
    Manapool / 4.42 USD 1.92 USD
    Cardkingdom / 5.99 USD 2.79 USD
    Cardmarket / 3.41 EUR 2.41 EUR
    Tcgplayer 1.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Put an hourcounteron this artifact. At the beginning of each upkeep, put an hourcounteron this artifact. When the twelfth hourcounteris put on this artifact,shuffleyour hand and graveyard into your library, then draw seven cards. Exile this artifact.