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"Find me cards equivalent to: Eternal Isolation"

Equivalent cards to Eternal Isolation (White, Sorcery, removes big creatures):
1. Settle Beyond Reality—Exiles a creature (flexible, but not power-specific).
2. Sweep the Skies—Not an exact match; creates tokens but doesn't exile.
3. Aether Gust (Colorless/Blue, not white)—Puts spell/permanent on top/bottom, but not white.

Closest exact functional white equivalent is limited; Eternal Isolation is unique in white for targeting power 4 or greater and putting it on the bottom of the library at sorcery speed. Most white sorceries like Exile, End Hostilities, or Divine Verdict either exile, destroy, or tuck any creature, not just big ones.

Summary: Eternal Isolation is fairly unique for white sorceries; no direct sorcery clone in white. Closest are broader removal spells:

  • Divine Verdict (white, destroys attacking/blocking creature)
  • Celestial Flare (white, opponent sacrifices attacker/blocker)


Reason:
White usually exiles/destroys/tucks with less power restriction, or as instants.

Found Cards

8 Results

Aether Gust

Celestial Flare

Divine Verdict

End Hostilities

Eternal Isolation

Exile

Settle Beyond Reality

Sweep the Skies

Aether Gust #330 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell is put into its owner’s library, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it no longer exists. This works against a spell that can’t be countered.
  • The owner of the target spell or permanent chooses to put it either on the top or bottom of their library.
  • Prices

    Seller Price
    Cardmarket / 1.78 EUR 1.71 EUR
    Cardkingdom 1.79 USD / 1.29 USD
    Tcgplayer 1.67 USD / 1.71 USD
    Manapool / 0.66 USD 1.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.

    Celestial Flare #8 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Celestial Flare targets only a player, not any creature. A creature with hexproof or protection from white can be sacrificed this way.
  • Creatures continue to be attacking or blocking creatures through the end of combat step. It is possible to cast Celestial Flare within combat but after combat damage is dealt (specifically, during the combat damage step or the end of combat step). Only attacking and blocking creatures that survived combat damage can be sacrificed at this time.
  • If the player sacrifices a blocking creature, any attacking creature it was blocking remains blocked. Unless that attacking creature has trample or is being blocked by another creature, it won’t assign or deal combat damage.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.3 USD 0.15 USD
    Tcgplayer / 0.91 USD 0.04 USD
    Cardmarket 0.07 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player sacrifices an attacking or blocking creature of their choice.

    Divine Verdict #8 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures it was blocking are no longer on the battlefield or have otherwise left combat.
  • An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • Destroying a blocking creature won't cause any of the creatures it was blocking to become unblocked. They won't deal combat damage to the defending player or planeswalker (unless they have trample).
  • Prices

    Seller Price
    Tcgplayer / 0.24 USD 0.06 USD
    Cardmarket / 0.16 EUR 0.07 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target attacking or blocking creature.

    End Hostilities #8 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Permanents attached to creatures may include Auras and Equipment. All the affected permanents are destroyed at the same time.
  • Prices

    Seller Price
    Cardmarket / 0.54 EUR 0.24 EUR
    Manapool 0.15 USD / 0.46 USD
    Cardkingdom / 0.99 USD 0.49 USD
    Tcgplayer 0.32 USD / 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures and all permanents attached to creatures.

    Eternal Isolation #15 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.06 EUR / 0.22 EUR
    Tcgplayer / 0.33 USD 0.19 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target creature with power 4 or greater on the bottom of its owner's library.

    Exile #27 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target nonwhite attacking creature. You gain life equal to its toughness.

    Settle Beyond Reality #30 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a token you control is exiled this way, it will cease to exist and won't return to the battlefield.
  • Once the exiled creature you control returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
  • Prices

    Seller Price
    Tcgplayer / 0.09 USD 0.21 USD
    Cardmarket 0.07 EUR / 0.09 EUR
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.

    Sweep the Skies #70 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
  • If there are any alternative or additional costs to cast a spell with a converge ability, the colors of mana spent to pay those costs will count.
  • If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
  • The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.
  • Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.
  • You can choose any value for X. Choosing a higher value for X lets you pay more mana and thus spend more colors of mana to cast it. For example, if you choose 0 for the value of X and pay {U}{U} to cast Sweep the Skies, you'll create one Thopter. If you choose 4 for the value of X and pay {W}{U}{U}{B}{R}{G}, you'll create five Thopters.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.3 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.07 EUR / 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.