🤖 ManaHive AI
Equivalent cards to Everlasting Torment (black/red enchantment affecting life gain, damage prevention, or wither effects):
1. Sulfuric Vortex (R) – Enchantment, Players can't gain life and deals damage each upkeep.
2. Rain of Gore (B, R) – Enchantment, If a spell or ability would cause a player to gain life, that player loses that much life instead.
3. Wound Reflection (B) – Enchantment, opponents lose life equal to lost life each end step.
4. Rampaging Ferocidon (R) – Creature, but static effect: Players can't gain life.
5. Harsh Mentor (R) – Creature, punishes activated abilities, same color, partial effect.
Explanation: No other black/red enchantment matches all effects exactly. I chose black/red cards with similar (but partial) overlap. Everlasting Torment is unique in combining all three effects on an enchantment.
6 Results
Everlasting Torment
Harsh Mentor
Rain of Gore
Rampaging Ferocidon
Sulfuric Vortex
Wound Reflection
Everlasting Torment #121 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)Harsh Mentor #135s Creature — Human Cleric
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.Rain of Gore #126 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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If a spell or ability would cause its controller to gain life, that player loses that much life instead.Rampaging Ferocidon #8 Creature — Dinosaur
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 3/3 |
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| Layout: | Normal |
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Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.Sulfuric Vortex #2210 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.Wound Reflection #113 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 6 |
| Power/Toughness: | / |
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| Layout: | Normal |
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