cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Exquisite Archangel"

Equivalent cards to Exquisite Archangel (White, Creature — Angel, with a loss-prevention effect):
1. Graceful Intervention (Not a creature, but prevents loss in white)
2. Angel of Grace (White, Creature — Angel, can set your life total to 10 if you'd die)
3. Platinum Angel (Artifact, but prevents you from losing, not strictly white/Angel)
4. Avacyn, Angel of Hope (White, Creature — Angel, provides wide protection but doesn't reset life)

Closest true equivalents in creature–angel–white are Angel of Grace and Avacyn, Angel of Hope, but neither is an exact match. Exquisite Archangel is unique in white angels for the full loss replacement.

Found Cards

4 Results

Angel of Grace

Avacyn, Angel of Hope

Exquisite Archangel

Platinum Angel

Angel of Grace #1 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 5/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • Angel of Grace's triggered ability doesn't prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
  • Angel of Grace's triggered ability doesn't stop loss of life from effects that say that you lose life.
  • For a player's life total to become 10, that player gains or loses the appropriate amount of life. For example, if your life total is 2, Angel of Grace's last ability will cause you to gain 8 life; alternatively, if your life total is 20, it will cause you to lose 10 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • If you have less than 1 life and somehow haven't lost the game, damage dealt to you reduces your life total further below 0 (as normal).
  • In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
  • In a Two-Headed Giant game, after resolving Angel of Grace's triggered ability, damage dealt to you and/or your teammate that would reduce your team's life total to less than 1 reduces it to 1 instead.
  • In a Two-Headed Giant game, the activated ability of Angel of Grace causes you to gain or lose life so that your team's life total becomes 10.
  • Prices

    Seller Price
    Cardmarket 0.86 EUR / 2.51 EUR
    Cardkingdom 0.99 USD / 8.99 USD
    Tcgplayer 1.09 USD / 3.82 USD
    Manapool / 4.79 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. , Exile this card from your graveyard: Your life total becomes 10.

    Avacyn, Angel of Hope #2 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Indestructible Vigilance

    Rules

  • A planeswalker with indestructible still loses loyalty as it's dealt damage. It is put into its owner's graveyard if its loyalty becomes 0.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Avacyn leaves the battlefield during that turn.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, indestructible Other permanents you control have indestructible.

    Exquisite Archangel #18s Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Exquisite Archangel’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less. If you would have lost the game because you tried to draw from an empty library, you won’t lose again until you try to draw again and still can’t do so.
  • Exquisite Archangel’s effect does nothing if you concede the game. A player who concedes leaves the game.
  • For your life total to become your starting life total (normally 20), you gain or lose the appropriate amount of life. For example, if your life total is -4 when Exquisite Archangel’s ability applies, it will cause you to gain 24 life; alternatively, if your life total is 40 when it applies, it will cause you to lose 20 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • If Exquisite Archangel is dealt lethal damage at the same time that you’re dealt damage that brings your life total to 0 or less, its effect applies and your life total becomes equal to your starting life total. You choose whether Exquisite Archangel is moved to exile or to your graveyard.
  • If an effect says that you can’t lose the game, Exquisite Archangel’s effect doesn’t apply.
  • If an effect states that an opponent wins the game, Exquisite Archangel’s ability doesn’t apply.
  • If you control two Exquisite Archangels, you choose which one’s effect applies. The other’s effect won’t be applicable after that until the next time you would lose the game.
  • In a Two-Headed Giant game, Exquisite Archangel’s ability causes the team’s life total to become the team’s starting life total (normally 30), but only you actually gain or lose life.
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Manapool 16.78 USD
    Cardmarket 4.63 EUR
    Tcgplayer 13.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.

    Platinum Angel #1 Artifact Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Platinum Angel. They'll still work.
  • You can concede a game while Platinum Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game (Once you concede, you no longer control a Platinum Angel, so its ability can't prevent you from losing the game).
  • If you control Platinum Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
  • No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.
  • Other circumstances can still cause you to lose the game, however. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your _Magic Online_(R) game clock runs out of time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You can't lose the game and your opponents can't win the game.