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"Find me cards equivalent to: Family's Favor"

Equivalent cards to Family's Favor that are green enchantments and reward attacking or grant protection or card draw include:
1. Elemental Bond – Draws a card when a creature with power 3 or greater enters the battlefield (not on attack, but offers repeatable card draw for green).
2. Guardian Project – Draws a card for each nontoken creature entering the battlefield under your control (repeatable draw for green, synergizes with creatures).
3. Selvala’s Stampede – Though it's more of an aggressive value engine, it’s an enchantment that rewards playing creatures and attacking.
4. Sandwurm Convergence – Gives defensive value by stopping flyers and creating tokens.
5. Asceticism – Provides green creatures with protection (regeneration and hexproof), though not related to attacking.
6. Beast Master Ascension – Rewards attacking by boosting creatures, fits attack trigger synergy like Family's Favor.

There isn’t an exact card that replicates Family's Favor’s shield counter and attack-draw combination in mono-green, but the above options fill similar roles in green enchantments: repeatable card draw or protection related to creatures.

Found Cards

5 Results

Asceticism

Elemental Bond

Family's Favor

Guardian Project

Sandwurm Convergence

Asceticism #SOM-110 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Heal Regenerate

    Rules

  • You may target any creature with the regeneration ability, not just one you control.
  • Prices

    Seller Price
    Tcgplayer 6.59 USD
    Manapool 5.3 USD
    Cardkingdom 9.99 USD
    Cardmarket 5.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Elemental Bond #40 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD / 8.99 USD
    Cardmarket / 5.23 EUR 3.77 EUR
    Manapool 3.09 USD / 5.15 USD
    Tcgplayer / 6.37 USD 4.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 3 or greater enters, draw a card.

    Family's Favor #59 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • If the attacking creature loses its last shield counter at the same time it deals combat damage to a player (for example, if the attacking creature has trample and would be dealt damage by a blocker), then you will not be able to pay the cost of removing a counter when the triggered ability resolves.
  • Neither the triggered ability that puts a shield counter on a target attacking creature nor the triggered ability that removes a shield counter from it are optional.
  • Removing a shield counter in this way isn't the same as regenerating a creature.
  • Shield counters don't prevent players from sacrificing creatures.
  • “Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • Prices

    Seller Price
    Tcgplayer 2.08 USD
    Manapool 2.06 USD
    Cardmarket / 0.5 EUR 1.19 EUR
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack, put a shieldcounteron target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shieldcounterfrom it. If you do, draw a card." (If a creature with a shieldcounteron it would be dealt damage or destroyed, remove a shieldcounterfrom it instead.)

    Guardian Project #2172 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.
  • If the entering creature is put into your graveyard while Guardian Project's ability is on the stack, that same card will be a creature card in your graveyard that shares a name with the creature that was on the battlefield, so you won't draw a card.
  • If the entering creature leaves the battlefield and returns while Guardian Project's ability is on the stack, that same card will be a new creature you control that shares a name with the creature that was on the battlefield, so you won't draw a card. However, Guardian Project's ability may trigger for the new creature and you may draw a card as that ability resolves.
  • Whether the entering creature shares a name with a creature you control or a creature card in your graveyard is checked both as that creature enters and as Guardian Project's ability resolves. If the entering creature isn't the first of its name as it enters, the ability doesn't trigger at all; if its name is shared as the ability resolves, you don't draw a card.
  • Prices

    Seller Price
    Cardkingdom / 29.99 USD 29.99 USD
    Cardmarket 19.5 EUR / 22.23 EUR
    Manapool 18.23 USD / 16.56 USD
    Tcgplayer 19.01 USD / 20.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

    Sandwurm Convergence #183s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Once a creature has attacked you or a planeswalker you control, it will remain in combat even if it gains flying. Similarly, if a creature with flying enters the battlefield attacking, Sandwurm Convergence's first ability can't undo that attack.
  • Prices

    Seller Price
    Cardmarket 2.21 EUR
    Cardkingdom 6.99 USD
    Manapool 3.95 USD
    Tcgplayer 5.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.