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"Find me cards equivalent to: Fear of Sleep Paralysis"

Similar or equivalent blue cards to Fear of Sleep Paralysis with tapping and stun-like effects (though none are exactly the same):
1. Dungeon Geists

  • Taps a creature when it enters, keeps it tapped.
    2. Frost Titan
  • Taps creatures and keeps them from untapping for a turn.
    3. Charmed Sleep
  • Enchants a creature and keeps it tapped.
    4. Bident of Thassa
  • Taps creatures when other creatures attack.
    5. Sleep
  • Taps all opponents' creatures, they don’t untap next turn.
    6. Dream Trawler
  • Flying blue creature with powerful tap synergy.


Reason: These cards are all blue, involve tapping or restricting untap mechanics, or are enchantment creatures or nightmares. None have the exact stun counter text, but all perform similar soft lock or tap interactions.

Found Cards

7 Results

Bident of Thassa

Charmed Sleep

Dream Trawler

Dungeon Geists

Fear of Sleep Paralysis

Frost Titan

Sleep

Bident of Thassa #44 Legendary Enchantment Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having a creature attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • The controller of each attacking creature still chooses which player or planeswalker that creature attacks.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.39 USD
    Cardmarket 0.47 EUR
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.

    Charmed Sleep #40 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.13 EUR 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.08 USD / 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

    Dream Trawler #336 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Dream Trawler's second triggered ability resolves before blockers are declared. This normally causes its first triggered ability to trigger, which also resolves before blockers are declared.
  • You can activate Dream Trawler's last ability even if it's already tapped. It still gains hexproof until end of turn.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 2.29 USD
    Manapool 2.3 USD / 3.56 USD
    Tcgplayer 2.7 USD / 6.01 USD
    Cardmarket / 5.5 EUR 2.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Whenever you draw a card, this creature gets +1/+0 until end of turn. Whenever this creature attacks, draw a card. Discard a card: This creature gains hexproof until end of turn. Tap it.

    Dungeon Geists #39 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and doesn’t untap during its controller’s next untap step.
  • Dungeon Geists’s triggered ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and won’t untap during its controller’s untap step.
  • If Dungeon Geists leaves the battlefield before its triggered ability has resolved, the target creature will be tapped, but it will be able to untap as normal.
  • If another player gains control of Dungeon Geists, its effect expires. It won’t keep the creature from untapping anymore, even if you later regain control of Dungeon Geists.
  • Prices

    Seller Price
    Cardmarket / 0.19 EUR 0.15 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

    Fear of Sleep Paralysis #12 Enchantment Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nightmare
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
  • If an ability tries to move a stun counter from a permanent an opponent controls to another permanent while you control Fear of Sleep Paralysis, that counter won't move. No stun counters will be removed from or put onto anything.
  • While you control Fear of Sleep Paralysis, if a permanent an opponent controls with a stun counter would untap, it doesn't untap and the stun counter isn't removed.
  • While you control Fear of Sleep Paralysis, opponents can't use tapped permanents with stun counters on them to pay costs that include untapping a permanent. This includes costs that use the {Q} (untap) symbol.
  • Prices

    Seller Price
    Tcgplayer 0.46 USD
    Manapool 0.26 USD
    Cardkingdom 0.79 USD
    Cardmarket 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stuncounteron it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

    Frost Titan #220 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Frost Titan’s first ability affects each spell (including Aura spells), activated ability, and triggered ability that’s controlled by an opponent and that Frost Titan becomes a target of.
  • If the permanent affected by Frost Titan’s second ability changes controllers before its old controller’s next untap step, Frost Titan’s second ability will prevent it from being untapped during its new controller’s next untap step.
  • If the permanent affected by Frost Titan’s second ability is untapped at the time that permanent’s controller’s next untap step begins, the last part of Frost Titan’s second ability has no effect.
  • You may target any permanent with Frost Titan’s second ability. It’s okay if that permanent is already tapped.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 3.49 USD
    Cardmarket 2.41 EUR / 2.75 EUR
    Manapool / 2.66 USD 2.88 USD
    Tcgplayer / 2.86 USD 3.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes the target of a spell or ability an opponent controls,counterthat spell or ability unless its controller pays . Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

    Sleep #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second part of Sleep’s ability affects all creatures the targeted player controls as Sleep resolves, not only the ones that Sleep actually caused to become tapped.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.25 USD
    Cardkingdom 0.39 USD
    Cardmarket 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.