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"Find me cards equivalent to: Fiery Gambit"

Equivalent or similar cards to Fiery Gambit (red, sorcery, coin-flipping, high-variance reward):
1. Risky Move – Red, involves coin flips, chaos effect.
2. Krark's Thumb – While not a sorcery, enhances any coin-flipping deck like Fiery Gambit.
3. Game of Chaos – Red, sorcery, coin flipping, wild life total swings.
4. Chaotic Strike – Red, sorcery, random benefit (draw), not coin flip, still high variance.
5. Impulsive Maneuvers – Red, enchantment, coin flipping on attacks.


Reason:
Red coin-flip sorceries with huge upside are rare; most coin-flip cards in red are instants or enchantments, so these are the closest fit. Fiery Gambit is unique in scope.

Found Cards

6 Results

Chaotic Strike

Fiery Gambit

Game of Chaos

Impulsive Maneuvers

Krark's Thumb

Risky Move

Chaotic Strike #140 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a turn has multiple combat phases, this spell can be cast during any of them as long as it’s after the beginning of that phase’s Declare Blockers Step.
  • Prices

    Seller Price
    Manapool 0.23 USD / 0.9 USD
    Cardkingdom 0.59 USD / 2.49 USD
    Tcgplayer / 5.4 USD 0.5 USD
    Cardmarket / 1.8 EUR 0.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.

    Fiery Gambit #90 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After each flip, you choose whether to continue flipping.
  • If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.
  • You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.
  • You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.
  • Prices

    Seller Price
    Tcgplayer / 6.62 USD 3.16 USD
    Cardmarket / 2.25 EUR 1.17 EUR
    Cardkingdom / 6.99 USD 5.49 USD
    Manapool 1.8 USD / 3.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

    Game of Chaos #65821 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • To “double the life stakes” means to double the amount of life lost or gained.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

    Impulsive Maneuvers #197 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • You flip a coin for each creature that attacks, not once per attack.
  • Prices

    Seller Price
    Manapool / 7.29 USD 1.78 USD
    Cardkingdom / 10.99 USD 4.99 USD
    Cardmarket 1.7 EUR / 8.76 EUR
    Tcgplayer 3.82 USD / 13.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

    Krark's Thumb #MRD-190 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you and your opponent both flip at the same time, you can see your opponent's result before choosing which result to keep.
  • If an effect tells you to flip more than one coin at once, this replaces each individual coin flip. For example, if an effect tells you to flip two coins, you don't flip four coins and ignore any two; you flip two coins, flip two coins, and then ignore one flip from each pair of flips. You will know the results of all simultaneous flips before choosing which to ignore.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Cardmarket 7.7 EUR
    Tcgplayer 18.44 USD
    Manapool 16.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would flip a coin, instead flip two coins and ignore one.

    Risky Move #223 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The change of control of creatures does not end at end of turn or even when this card leaves the battlefield.
  • This card does not target any creatures or players.
  • Prices

    Seller Price
    Cardkingdom / 11.99 USD 2.99 USD
    Tcgplayer 1.22 USD / 13.47 USD
    Manapool 1.03 USD / 7.28 USD
    Cardmarket 0.97 EUR / 5.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.