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"Find me cards equivalent to: Fire Nation Ambushers"

Here are some equivalent cards to Fire Nation Ambushers (Creature — Human Soldier, Black, with Flash):
1. Cabal Interrogator — Creature — Human Soldier, Black (no Flash)
2. Pharika's Chosen — Creature — Human Soldier, Black (no Flash)
3. Village Rites (Instant, not a creature, but Black and instant speed)

Closest match: There are very few Black Human Soldiers with Flash. No exact equivalent exists, but Fire Nation Ambushers itself is the baseline; most Black Flash creatures tend to be Rogues or other types, not specifically Human Soldiers.

Example of a Black Flash Creature:
Nightmare Shepherd is Black, but does not have Flash.
Nezumi Prowler (Ninja, Black, with Flash).
Summary: No perfect equivalents; your card is quite unique for those characteristics.

Found Cards

6 Results

Cabal Interrogator

Fire Nation Ambushers

Nezumi Prowler

Nightmare Shepherd

Pharika's Chosen

Village Rites

Cabal Interrogator #57 Creature — Zombie Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 0.35 USD
    Manapool / 5.43 USD 0.15 USD
    Cardmarket / 3.07 EUR 0.17 EUR
    Tcgplayer 0.28 USD / 11.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.

    Fire Nation Ambushers #229 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.14 EUR / 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.25 USD 0.1 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.)

    Nezumi Prowler #116 Artifact Creature — Rat Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Rat
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
  • Puff of smoke not included.
  • The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.31 EUR 0.09 EUR
    Manapool 0.15 USD / 0.18 USD
    Tcgplayer 0.21 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.

    Nightmare Shepherd #315 Enchantment Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
  • If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare.
  • If the copied creature had {X} in its mana cost, X is considered to be 0.
  • If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied.
  • If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on.
  • The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled.
  • Prices

    Seller Price
    Tcgplayer / 3.95 USD 2.21 USD
    Cardkingdom / 4.99 USD 2.79 USD
    Cardmarket 1.39 EUR / 3.32 EUR
    Manapool / 3.36 USD 1.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

    Pharika's Chosen #78 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.39 USD / 0.99 USD
    Tcgplayer / 0.51 USD 0.13 USD
    Manapool / 0.31 USD 0.15 USD
    Cardmarket / 0.37 EUR 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.)

    Village Rites #2248 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must sacrifice exactly one creature to cast this spell; you can't cast it without sacrificing a creature, and you can't sacrifice additional creatures.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature. Draw two cards.