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"Find me cards equivalent to: Forest Dryad"

Equivalent cards:

  • Forest Dryad itself
  • Dryad Arbor (Land Creature — Forest Dryad, {T}: Add {G}.)
  • Awakening of Vitu-Ghazi (creates a 0/0 green Elemental creature token that's also a land)
  • Waker of the Wilds (animates a land to be both a creature and a land)


Reason: All are green, land/creature hybrids that tap for {G} or make similar tokens. Closest is Dryad Arbor.

Found Cards

3 Results

Awakening of Vitu-Ghazi

Dryad Arbor

Waker of the Wilds

Awakening of Vitu-Ghazi #152s Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Awakening of Vitu-Ghazi doesn’t untap the land that becomes a creature.
  • Awakening of Vitu-Ghazi’s effect lasts indefinitely. It doesn’t wear off during the cleanup step.
  • The target land loses the name it had, and its name is just Vitu-Ghazi. It keeps any types and abilities it had.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.5 EUR
    Manapool 0.52 USD
    Tcgplayer 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

    Dryad Arbor #2281 Land Creature — Forest Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 1/1
    Types:
  • Land
  • Creature
  • SubTypes:
  • Forest
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Dryad Arbor is changed into another basic land type (such as by Sea's Claim), it continues to be a creature and a Dryad.
  • Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.
  • Dryad Arbor is played as a land. It doesn't use the stack, it's not a spell, it can't be responded to, it has no mana cost, and it counts as your land play for the turn.
  • Due to its color indicator (appearing to the left of its type line), Dryad Arbor is green. Color indicators apply in all zones, not just the battlefield.
  • Forest is a land type and Dryad is a creature type.
  • If Dryad Arbor is changed into another basic land type, it continues to be a green Dryad creature.
  • If a Dryad Arbor gains flash, or you have the ability to play Dryad Arbor as though it had flash (due to Teferi, Mage of Zhalfir or Scout's Warning, for example), you can ignore the normal timing rules for when during your turn you can play a land, but not any other restrictions. You can't play Dryad Arbor during another player's turn, and you can't play Dryad Arbor if you don't have any land plays remaining.
  • Prices

    Seller Price
    Cardmarket / 30.67 EUR 19.7 EUR
    Cardkingdom / 39.99 USD 32.99 USD
    Tcgplayer / 32.86 USD 23.56 USD
    Manapool / 30.21 USD 23.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (This land isn't a spell, it's affected by summoning sickness, and it has ": Add .")

    Waker of the Wilds #86 Creature — Merfolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the ability targets a land that’s already a creature, that land creature’s base power and toughness will become 0/0, overwriting its previous base power and toughness. Other effects that modify its power and/or toughness (including any +1/+1 counters that were on it) will continue to apply.
  • The land-animation effect lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Waker of the Wilds.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.09 EUR / 0.05 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.