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"Find me cards equivalent to: Freedom Fighter Recruit"

Equivalent cards to Freedom Fighter Recruit (keywords: power equal to creatures you control, red, Human/Rebel/Ally):
1. Scourge of the Skyclaves (black, power/toughness equal to life total)
2. Renegade Freighter (red, becomes a creature but not power = creatures)
3. Crater Elemental (red, power-matters effect, but not power = creatures)
4. Spikeshot Elder (red, power matters, not equal to creatures)
5. Krenko, Mob Boss (red, grows goblin army but not power = creatures)

Closest red card: Keldon Warlord (old red, power/toughness equal to number of creatures you control; usually printed in other colors).

Main point: There's no exact red equivalent to Freedom Fighter Recruit with that ability. That effect is mostly in green (Trained Armodon) or white but rarely in red. Closest is Keldon Warlord (originally red, power/toughness equals creatures you control).

Found Cards

8 Results

Crater Elemental

Freedom Fighter Recruit

Keldon Warlord

Krenko, Mob Boss

Renegade Freighter

Scourge of the Skyclaves

Spikeshot Elder

Trained Armodon

Crater Elemental #132s Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 0/6
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Crater Elemental's last ability overrides all previous effects that set its power to a specific value. Other effects that set its power to a specific value that start to apply after the ability resolves will override this effect.
  • Effects that modify Crater Elemental's power, such as the effects of Giant Growth or Hall of Triumph, will apply to it no matter when they started to take effect. The same is true for counters that change its power (such as +1/+1 counters) and effects that switch its power and toughness.
  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Cardmarket / 0.4 EUR 0.16 EUR
    Tcgplayer 0.42 USD
    Cardkingdom 0.79 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis creature: It deals 4 damage to target creature. Formidable — : This creature has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.

    Freedom Fighter Recruit #118 Creature — Human Rebel Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: */2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rebel
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability that sets Freedom Fighter Recruit's power functions in all zones, not only on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.57 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.18 EUR / 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Freedom Fighter Recruit's power is equal to the number of creatures you control.

    Keldon Warlord #160 Creature — Human Barbarian

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Human
  • Barbarian
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This is a Characteristic-Defining Ability. It checks the number of non-Wall creatures you control continuously, and applies in all zones. It is never “locked in”.
  • Prices

    Seller Price
    Cardmarket 15.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

    Krenko, Mob Boss #2407 Legendary Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The ability counts each Goblin you control, including Krenko itself, not just the tokens it creates.
  • Prices

    Seller Price
    Tcgplayer 41.67 USD
    Cardmarket 42.72 EUR
    Cardkingdom 42.99 USD
    Manapool 41.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

    Renegade Freighter #230 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew

    Rules

  • Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
  • When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.08 EUR / 0.42 EUR
    Tcgplayer 0.09 USD / 0.41 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this Vehicle attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    Scourge of the Skyclaves #122s Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Notably, Scourge of the Skyclaves may have its toughness change from less than 0 to greater than 0 as a result of its triggered ability before it resolves and enters the battlefield.
  • If the highest life total among players is greater than 20, Scourge of the Skyclaves has negative power and toughness equal to the difference.
  • In a Two-Headed Giant game, Scourge of the Skyclaves causes each team to lose twice half their life rounded up, which is their full life total or, if it's odd, that much life plus 1. This causes the game to end in a draw.
  • The ability that defines Scourge of the Skyclaves's power and toughness applies in all zones, not just the battlefield.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 1.51 EUR
    Tcgplayer 3.94 USD
    Manapool 3.12 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

    Spikeshot Elder #104 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • How much damage Spikeshot Elder deals as a result of its ability is determined by its power as that ability resolves. If Spikeshot Elder is no longer on the battlefield at that time, its last existence on the battlefield is checked to determine its power.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 1.05 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Manapool / 1.07 USD 0.18 USD
    Tcgplayer / 1.1 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature deals damage equal to its power to any target.

    Trained Armodon #200 Creature — Elephant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text