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"Find me cards equivalent to: Friendly Rivalry"

Equivalent (same color + similar effects) to Friendly Rivalry:
1. Koll, the Forgemaster (gives similar GR support to legendary)
2. Fight Rigging (uses fight, but is an enchantment)
3. Inscription of Abundance (G, instant, target creature fights another)
4. Devouring Tendrils (G, sorcery, creature you control deals damage to another)
5. Wild Slash (R, instant, deals damage—not a fight, but in color)

Closest in multiplayer damage/fight:

  • Fall of the Hammer (R, instant, target creature you control deals damage equal to its power to another)
  • Epic Confrontation (G, sorcery, fight effect)
  • Ram Through (G, instant, damage equal to power, if trample, extra effect)


Reason: Direct two-creature double fight isn’t common in Gruul, but these are the closest instant-speed, color-compliant options with targeting and creature-based damage.

Found Cards

9 Results

Devouring Tendrils

Epic Confrontation

Fall of the Hammer

Fight Rigging

Friendly Rivalry

Inscription of Abundance

Koll, the Forgemaster

Ram Through

Wild Slash

Devouring Tendrils #126 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Devouring Tendrils creates a delayed triggered ability that triggers whenever the target creature or planeswalker you don’t control dies this turn, even if it didn’t die because of the damage dealt as Devouring Tendrils resolved.
  • Prices

    Seller Price
    Tcgplayer / 0.17 USD 0.12 USD
    Cardmarket / 0.21 EUR 0.09 EUR
    Manapool / 0.16 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

    Epic Confrontation #185 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If the creature you control is an illegal target as Epic Confrontation tries to resolve, the creature you control won't get +1/+2. If that creature is a legal target but the creature you don't control isn't, your creature will still get +1/+2. In both cases, neither creature will deal or be dealt damage.
  • You can't cast Epic Confrontation unless you choose both a creature you control and a creature you don't control as targets.
  • If the creature you control is an illegal target as Epic Confrontation tries to resolve, the creature you control won't get +1/+2. If that creature is a legal target but the creature you don't control isn't, your creature will still get +1/+2. In both cases, neither creature will deal or be dealt damage.
  • You can't cast Epic Confrontation unless you choose both a creature you control and a creature you don't control as targets.
  • Prices

    Seller Price
    Cardmarket / 0.36 EUR 0.1 EUR
    Manapool / 0.2 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.05 USD / 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

    Fall of the Hammer #97 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Fall of the Hammer tries to resolve, if only one of the targets is legal, Fall of the Hammer will still resolve but will have no effect: If the first target creature is illegal, it can’t deal damage to anything. If the second target creature is illegal, it can’t be dealt damage.
  • The amount of damage dealt is based on the first target creature’s power as Fall of the Hammer resolves.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR
    Tcgplayer 0.37 USD
    Cardkingdom 0.35 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to another target creature.

    Fight Rigging #145 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hideaway

    Rules

  • "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 2.29 USD
    Cardmarket 0.73 EUR / 1.19 EUR
    Tcgplayer 1.41 USD / 2.76 USD
    Manapool / 0.25 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1counteron target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

    Friendly Rivalry #204 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of the two target creatures you control is an illegal target as Friendly Rivalry resolves, the other will still deal damage equal to its power.
  • If the last target is an illegal target as Friendly Rivalry resolves, or if both of the first targets are illegal targets, no creature deals or is dealt damage.
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.25 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.18 USD / 0.29 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.

    Inscription of Abundance #303 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight Kicker

    Rules

  • If any targets become illegal, the other targets will still be affected as appropriate.
  • If either target creature is an illegal target as Inscription of Abundance resolves with its last mode chosen, no creature will deal or be dealt damage.
  • If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
  • If the second mode is chosen and each creature the target player controls has negative power, that player doesn't gain or lose life.
  • If you kick Inscription of Abundance, you can't choose any one mode more than once.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD
    Cardkingdom 0.59 USD
    Manapool 0.29 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

    Koll, the Forgemaster #220 Legendary Creature — Dwarf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature token you control is enchanted or equipped if there’s an Aura or an Equipment attached to it. You don’t have to control that Aura or Equipment.
  • A creature token you control that’s enchanted or equipped gets only +1/+1 from Koll’s last ability, no matter how many Auras and Equipment are attached to that creature.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.33 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Tcgplayer / 0.39 USD 0.16 USD
    Cardmarket 0.19 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

    Ram Through #105 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage.
  • If either creature is an illegal target as Ram Through tries to resolve, the creature you control won’t deal damage to any creature or player.
  • If the target creature you control has deathtouch, 1 damage from it is lethal.
  • Once you’ve determined how much damage is excess, the creature you control simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Tcgplayer 0.51 USD
    Cardmarket 0.38 EUR
    Manapool 0.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

    Wild Slash #8 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can't be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
  • Wild Slash's ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.21 EUR / 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.