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"Find me cards equivalent to: Frostcliff Siege"

Here are some cards equivalent to Frostcliff Siege (enchantment, red and/or blue, similar “modes” or effects):
1. Outpost Siege (R) — Mode: Card draw on attack or damage to opponent.
2. Fires of Yavimaya (R/G) — Keyword: Haste, power boost to creatures.
3. Curiosity (U) — Draw cards when creatures deal damage.
4. Heraldic Banner (colorless, but name one color) — Power boost to creatures of chosen color.
5. Shared Animosity (R) — Power boost to attacking creatures.
6. Kindred Discovery (U) — Draw when creatures of chosen type deal damage.


Reason: All can give power, haste, trample, or card draw triggers in red or blue. Frostcliff Siege card included as requested.

Found Cards

7 Results

Curiosity

Fires of Yavimaya

Frostcliff Siege

Heraldic Banner

Kindred Discovery

Outpost Siege

Shared Animosity

Curiosity #403 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • "You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. "An opponent" refers to an opponent of Curiosity's controller.
  • Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.
  • Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker or to a battle.
  • If you control Curiosity and it's enchanting an opponent's creature, you won't draw a card when that creature deals damage to you. The creature has to deal damage to one of your opponents for the ability to trigger.
  • You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Manapool 35.2 USD
    Cardmarket 17.86 EUR
    Tcgplayer 22.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    Fires of Yavimaya #92 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.52 USD
    Cardmarket 0.21 EUR
    Tcgplayer 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.

    Frostcliff Siege #187 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you chose Jeskai and creatures you control deal combat damage to multiple players at the same time, Frostcliff Siege’s ability will trigger once for each player dealt combat damage this way.
  • If you somehow control Frostcliff Siege and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two abilities.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 4.49 USD
    Cardmarket / 2.74 EUR 2.3 EUR
    Tcgplayer / 3.23 USD 2.17 USD
    Manapool / 2.92 USD 2.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.

    Heraldic Banner #267 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is somehow no chosen color, Heraldic Banner's static ability has no effect, and its mana ability produces no mana if you activate it. Colorless creatures won't get +1/+0, and you won't add {C}.
  • You must choose white, blue, black, red, or green for Heraldic Banner's ability. You can't choose "multicolor," "gold," or "colorless."
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardmarket 0.41 EUR
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. : Add one mana of the chosen color.

    Kindred Discovery #81 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow control a Kindred Discovery with no chosen creature type, its last ability can't trigger, even if a creature with no creature types enters the battlefield or attacks.
  • The choice of creature type is made as Kindred Discovery enters the battlefield. Players can't take any actions between the time the choice is made and the time it enters the battlefield. Notably, this means that if it is entering the battlefield at the same time as any creatures of the chosen type, its last ability will trigger.
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact and supertypes such as legendary can't be chosen.
  • You can't choose multiple creature types, such as "Cat Warrior." A Cat Warrior is both a Cat and a Warrior. It's affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Tcgplayer / 14.22 USD 13.45 USD
    Manapool / 15.25 USD 12.5 USD
    Cardmarket / 11.29 EUR 11.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

    Outpost Siege #110★ Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • If a noncreature card is manifested and then leaves the battlefield while face down, the "Dragons" ability will trigger.
  • If you exile a land card using the "Khans" ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
  • The card exiled by the "Khans" ability is exiled face up. Playing a card exiled with the "Khans" ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
  • The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
  • Prices

    Seller Price
    Cardmarket / 1.98 EUR 0.36 EUR
    Manapool 2.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

    Shared Animosity #49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, only creatures you control trigger the ability and get the bonus, but your teammate's attacking creatures are included in the calculation of those bonuses.
  • This ability counts creatures, not creature types. For example, if you attack with five creatures — an Elf Shaman, an Elf Warrior, a Goblin Shaman, an Elemental, and a creature with all creature types — the ability will trigger five times. Those creatures will get +3/+0, +2/+0, +2/+0, +1/+0, and +4/+0, respectively.
  • Prices

    Seller Price
    Cardkingdom / 12.99 USD 4.49 USD
    Cardmarket 2.37 EUR / 4.81 EUR
    Tcgplayer 2.17 USD / 11.26 USD
    Manapool 2.03 USD / 11.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.