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"Find me cards equivalent to: Fully Grown"

Equivalent cards to Fully Grown (green instants with similar effects):
1. Giant Growth — Instant, G: Target creature gets +3/+3 until end of turn. (No trample counter.)
2. Invigorate — Instant, GG: Target creature gets +4/+4 until end of turn. (No trample.)
3. Ancient Animus — Instant, G: Put a +1/+1 counter on target creature, then it fights. (Not +3/+3, but pump effect at Instant speed.)

None give a trample counter, but these are closest in effect and color. Fully Grown is unique with the trample counter.

Found Cards

4 Results

Ancient Animus

Fully Grown

Giant Growth

Invigorate

Ancient Animus #154 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Ancient Animus tries to resolve, neither creature will deal or be dealt damage.
  • If the creature you control is an illegal target as Ancient Animus tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the creature you don't control isn't, you'll still put the counter on the creature you control if it's legendary.
  • The creature you control doesn't have to be legendary. It simply won't receive a +1/+1 counter before it fights if it isn't legendary.
  • You can't cast Ancient Animus unless you choose both a creature you control and a creature you don't control as targets.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.53 USD
    Manapool / 0.36 USD 0.15 USD
    Cardmarket / 0.31 EUR 0.16 EUR
    Cardkingdom / 0.99 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

    Fully Grown #154 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.16 USD 0.25 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.12 EUR / 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+3 until end of turn. Put a tramplecounteron it.

    Giant Growth #167 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.22 USD / 0.23 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.08 EUR 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+3 until end of turn.

    Invigorate #19 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect says that an opponent can't gain life, you can't have that player gain life to pay Invigorate's alternative cost. If an effect instead replaces life gain, such as that of Sulfuric Vortex, you may choose to pay the cost even though the cost's action is replaced with nothing.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as the alternative cost of Invigorate), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.69 USD
    Manapool 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.