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"Find me cards equivalent to: Galadriel, Elven-Queen"

Equivalent cards to Galadriel, Elven-Queen (Legendary Creature, Green/Blue, Elf or political/voting mechanic):
1. Selvala, Explorer Returned

Reason: Green/White; group draw, mana ramp; similar multi-player/group choice interaction.
2. Edric, Spymaster of Trest

Reason: Green/Blue; legendary Elf; rewards for creatures attacking opponents; card draw.
3. Lynde, Cheerful Tormentor

Reason: Blue/Black; not Elf but multiplayer-focused, vote-like (for Curses), blue legendary.
4. Brago, King Eternal

Reason: Blue/White; legendary with multiplayer utility; triggers on combat, though not a strict vote.

Summary: No available cards are perfectly equivalent with will of the council in Simic (Green/Blue), but Galadriel, Elven-Queen, Edric, Spymaster of Trest, and Selvala, Explorer Returned are closest in color and multiplayer interaction.

Found Cards

5 Results

Brago, King Eternal

Edric, Spymaster of Trest

Galadriel, Elven-Queen

Lynde, Cheerful Tormentor

Selvala, Explorer Returned

Brago, King Eternal #246 Legendary Creature — Spirit Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Brago's last ability exiles and returns all the targets during the combat damage step, after combat damage is dealt. You can't target any creature that didn't survive combat.
  • If you exile an Aura with Brago's last ability, the Aura's owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. The Aura can't enter the battlefield enchanting a permanent that enters the battlefield at the same time. If the Aura can't legally be attached to anything, it remains exiled.
  • You may exile and return Brago using its own ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

    Edric, Spymaster of Trest #196 Legendary Creature — Elf Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature controlled by an opponent that deals combat damage to another opponent will cause Edric's ability to trigger. The creature's controller chooses whether to draw a card.
  • When a creature you control deals combat damage to one of your opponents, you may draw a card.
  • Edric, Spymaster of Trest is banned as a commander in Duel Commander format, but it may be part of your deck.
  • Prices

    Seller Price
    Tcgplayer 13 USD
    Manapool 18.37 USD
    Cardkingdom 4.49 USD
    Cardmarket 3.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

    Galadriel, Elven-Queen #3 Legendary Creature — Elf Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each player must vote for one of the available options. They can't abstain.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • If another Elf hasn't entered the battlefield under your control this turn as your beginning of combat step starts, Galadriel, Elven-Queen's ability won't trigger. No one will vote, and none of the other effects will happen. Putting another Elf onto the battlefield during the beginning of combat step won't cause the ability to trigger.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • Prices

    Seller Price
    Tcgplayer / 0.28 USD 0.24 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.99 USD 0.99 USD
    Cardmarket 0.25 EUR / 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1counteron your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.

    Lynde, Cheerful Tormentor #38 Legendary Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • In a multiplayer game, if a player enchanted by one of your Curses leaves the game, perhaps because they have been tormented too much by Lynde, that Curse will be put into your graveyard and cause Lynde's first triggered ability to trigger.
  • Lynde's last ability doesn't target, so you can use it to attach a Curse to a player who has hexproof.
  • Prices

    Seller Price
    Cardmarket 0.98 EUR / 0.69 EUR
    Cardkingdom 1.79 USD
    Manapool 1.22 USD
    Tcgplayer 1.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.

    Selvala, Explorer Returned #1914 Legendary Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Except in some very rare cases, the card each player draws will be the card revealed from the top of their library.
  • If you activate Selvala's ability while casting a spell, and you discover you can't produce enough mana to pay that spell's costs, the spell is reversed. The spell returns to whatever zone you were casting it from. You may reverse other mana abilities you activated while casting the spell, but Selvala's ability can't be reversed. You'll still have whatever mana that ability produced, and each player will have drawn a card.
  • Selvala's parley ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Manapool 17.49 USD / 19.82 USD
    Cardkingdom 14.99 USD
    Cardmarket 8.76 EUR / 12.7 EUR
    Tcgplayer 11.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.