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"Find me cards equivalent to: Gift Shop"

Here are some cards equivalent to Gift Shop (Artifact — Attraction, colorless, with repeatable resource/token generation and selection):
1. Treasure Chest (creates random resource effects)
2. Carnival Barker (chooses among effects for creatures; not artifact but similar 'choose' mechanic)
3. Karn, the Great Creator (artifact interaction, resource utility)
4. Trading Post (artifact, multiple selectable resource/token effects)
5. Doubling Cube (colorless artifact, resource multiplication)

All are colorless, like Gift Shop, and provide resource variance or selectable effects.

Found Cards

6 Results

Carnival Barker

Doubling Cube

Gift Shop

Karn, the Great Creator

Trading Post

Treasure Chest

Carnival Barker #388 Creature — Dog Employee

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Dog
  • Employee
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If another player gains control of a Carnival Barker whose ability has been activated, they won’t be able to activate it. That Barker’s all barked out.
  • Lauding means singing the praises of the creature in question. Complimenting it. Telling everyone of its awesomeness, that kind of thing. Don’t stray off-topic. And resist the urge to say “Please clap”—86% of audiences don’t respond well to desperation.
  • The thirty seconds starts as the ability starts resolving and you start lauding. Someone should be ready to time you before you activate the ability.
  • “Only once” means once for that particular creature. If a different copy of Carnival Barker enters the battlefield, or if Carnival Barker leaves the battlefield and returns, it’s a new object and its ability can be activated. Please be considerate of others around you before designing a deck around blinking and activating Carnival Barker three times each turn.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardkingdom 0.49 USD
    Manapool 0.2 USD
    Cardmarket 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

    Doubling Cube #321 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • Any restrictions on the unspent mana aren't copied. For example, if you have {C}{W}{W}{B} with no restrictions on it and {U}{U}{U} that can be used only to cast artifact spells, you'll end up with {C}{C}{W}{W}{W}{W}{B}{B}, {U}{U}{U} that can be used only to cast artifact spells, and {U}{U}{U} that can be used for anything.
  • Doubling Cube's ability is a mana ability.
  • The "type" of mana is its color, or lack thereof (if the mana is colorless).
  • Prices

    Seller Price
    Cardmarket 13.13 EUR / 31.08 EUR
    Tcgplayer / 44.94 USD 34.77 USD
    Cardkingdom 32.99 USD / 74.99 USD
    Manapool 29.5 USD / 30.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Double the amount of each type of unspent mana you have.

    Gift Shop #214a Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Tokens:

    Abilities/Keywords

    Rules

  • Gift Shop tracks which modes have been chosen, not who chose them. If another player gains control of Gift Shop and then visits it, they won’t be able to choose a mode you chose while you controlled it.
  • If there are no more modes to choose, the Gift Shop is sold out. The ability is removed from the stack with no effect.
  • If you choose the last mode and don’t put a sticker on anything, you still chose that mode. It can’t be chosen again.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool 0.15 USD / 1.04 USD
    Cardmarket / 0.55 EUR 0.17 EUR
    Tcgplayer 0.24 USD / 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own.

    Karn, the Great Creator #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
  • Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
  • Prices

    Seller Price
    Manapool 4.27 USD / 4.9 USD
    Cardkingdom 6.49 USD / 9.99 USD
    Cardmarket / 6.02 EUR 4.53 EUR
    Tcgplayer 5.09 USD / 6.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    −2 You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

    Trading Post #224 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.48 USD
    Cardmarket 0.25 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.99 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Discarda card: You gain 4 life. , , Pay 1 life: Create a 0/1 white Goat creature token. , ,Sacrificea creature: Return target artifact card from your graveyard to your hand. , ,Sacrificean artifact: Draw a card.

    Treasure Chest #252s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • If you choose to put the card into your hand, you don't need to reveal it.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • The “otherwise” in the last ability refers to whether or not you put it onto the battlefield, not whether or not it's an artifact card. You may put it into your hand even if it's an artifact card.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Tcgplayer 1.7 USD
    Cardkingdom 2.79 USD
    Cardmarket 1 EUR
    Manapool 1.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Thenshuffle