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"Find me cards equivalent to: Gigantomancer"

Equivalent cards to Gigantomancer (type: Creature — Human Shaman, color: Green, ability to set power/toughness) include:

  • Essence of the Wild (sets base power/toughness of creatures entering the battlefield to 6/6, Green)
  • Unstable Shapeshifter (Blue, but similar effect, not Green)
  • Biogenic Upgrade (Green, but it distributes +1/+1 counters, not sets base P/T)
  • Polukranos, Unchained (Green/Black, adjustable power/toughness via counters)
  • Gigantomancer (your searched card, Green)

No other mono-green creatures set base power/toughness for any creature as flexibly as Gigantomancer, but Essence of the Wild is the closest in color and spirit.

Found Cards

5 Results

Biogenic Upgrade

Essence of the Wild

Gigantomancer

Polukranos, Unchained

Unstable Shapeshifter

Biogenic Upgrade #137 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • If some of the creatures are illegal targets as Biogenic Upgrade tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won't be put instead on a legal target.
  • To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • You choose how many targets Biogenic Upgrade has and how the counters are distributed as you cast it. Each target must receive at least one counter. This means, for example, that you can't target three creatures and assign them two, one, and zero counters.
  • Prices

    Seller Price
    Cardmarket 0.05 EUR / 0.16 EUR
    Tcgplayer 0.23 USD / 0.32 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

    Essence of the Wild #178 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because creatures you control enter as copies of Essence of the Wild, any "enters" triggered abilities printed on such creatures won't trigger.
  • Creatures you control don't copy whether Essence of the Wild is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • External abilities may still affect how a creature enters. For example, if your opponent controls Urabrask the Hidden, which reads, in part, "Creatures your opponents control enter tapped," a creature entering under your control will be a tapped Essence of the Wild.
  • If a creature such as Clone is entering under your control, there will be two copy effects to apply: the creature's own and Essence of the Wild's. No matter what order these effects are applied, the creature will be a copy of Essence of the Wild when it enters.
  • If a creature such as Cryptoplasm that's already on the battlefield copies Essence of the Wild and modifies its own copy effect, that modification is also copied by creatures entering under your control.
  • If you control more than one Essence of the Wild, creatures you control will enter as a copy of the one whose copy effect you apply last.
  • Other "enters" replacement abilities printed on the creature entering won't be applied because the creature will already be Essence of the Wild at that point (and therefore it won't have those abilities). For example, a creature that normally enters tapped will enter as an untapped Essence of the Wild, and a creature that would normally enter with counters on it will enter as an Essence of the Wild with no counters.
  • Replacement effects that modify how a creature enters are applied in the following order: first control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Essence of the Wild and Clone), then all other effects. This is a minor rules change to make Essence of the Wild and similar cards in the future work intuitively.
  • Prices

    Seller Price
    Manapool 0.3 USD / 1.2 USD
    Cardmarket 0.44 EUR / 1.35 EUR
    Tcgplayer 0.49 USD / 1.62 USD
    Cardkingdom / 3.99 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control enter as a copy of this creature.

    Gigantomancer #23 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that modify the targeted creature’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • If a leveler is affected by Gigantomancer’s ability, then enough level counters are put on it to reach a level indicated by a new level symbol, it will still be 7/7, not the power and toughness indicated by that level symbol.
  • This ability overwrites all previous effects that set the targeted creature’s power and toughness to specific values. Other effects that set its power or toughness to specific values that start to apply after this ability resolves will overwrite this effect.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature you control has base power and toughness 7/7 until end of turn.

    Polukranos, Unchained #224 Legendary Creature — Zombie Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape Fight

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If an amount of damage would be dealt to Polukranos greater than the number of +1/+1 counters on it, all of that damage is prevented, and all of those counters are removed. In most cases, this will result in Polukranos having 0 toughness, so it will be put into its owner's graveyard.
  • If damage that can't be prevented is dealt to Polukranos, the damage is dealt and you'll simultaneously remove that many +1/+1 counters from it, all before the game checks for lethal damage.
  • If the target creature is an illegal target when Polukranos's activated ability tries to resolve, the ability doesn't resolve. If Polukranos is no longer on the battlefield, the target creature won't deal or be dealt damage.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Cardmarket / 1.1 EUR 0.81 EUR
    Cardkingdom 0.99 USD / 1.49 USD
    Tcgplayer / 1.35 USD 0.7 USD
    Manapool 0.15 USD / 0.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1counteron it, prevent that damage and remove that many +1/+1 counters from it. : Polukranos fights another target creature. Escape—, Exile six other cards from your graveyard.

    Unstable Shapeshifter #100 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters that has some characteristic or ability set when it enters, the copy does not get to make that choice (because it is not entering. All values are zero and all checks for choices consider the choice not to have been made.
  • If the creature has power/toughness that is continuously recalculated, so does this copy of it.
  • The copy effect is not targeted.
  • When it changes "shape" to a new creature, any "enters" abilities of the creature do not trigger.
  • If an Unstable Shapeshifter is on the battlefield when another Unstable Shapeshifter enters, the first one gets the second one's triggered ability, so it will copy the next creature that enters twice. It will only do so the next time a creature enters, because the second "becomes a copy" effect to resolve will erase the extra triggered ability.
  • The ability is granted as part of the copy effect, which means it will be removed by any effects that would remove abilities regardless of when the effect was created.
  • Prices

    Seller Price
    Tcgplayer 1.01 USD
    Cardkingdom 1.29 USD
    Cardmarket 0.75 EUR
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature enters, this creature becomes a copy of that creature, except it has this ability.