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"Find me cards equivalent to: Glacierwood Siege"

Sure! Here are cards equivalent in color (green, blue) and type (Enchantment) with similar effects to Glacierwood Siege:
1. Urban Evolution – (Blue/Green, lets you play additional land and draw cards, tangential to land-from-graveyard)
2. Crucible of Worlds – (Colorless, but often played in green/blue decks, lets you play lands from your graveyard)
3. Underrealm Lich – (Green/Black, allows graveyard synergy)
4. Sphinx's Tutelage – (Blue, Enchantment, mills cards whenever you draw)
5. Ramunap Excavator – (Green, creature, plays lands from graveyard)
6. Mesmeric Orb – (Colorless, but common in self-mill strategies, each untap mills)

Closest in playstyle among these are Sphinx's Tutelage (for the mill ability) and Ramunap Excavator/Crucible of Worlds (for playing lands from graveyard). No exact color-matching enchantment does both, but these are the most similar for each half.

Found Cards

7 Results

Crucible of Worlds

Glacierwood Siege

Mesmeric Orb

Ramunap Excavator

Sphinx's Tutelage

Underrealm Lich

Urban Evolution

Crucible of Worlds #2110 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Crucible of Worlds doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
  • Crucible of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
  • Prices

    Seller Price
    Cardkingdom 47.99 USD / 39.99 USD
    Cardmarket 28.97 EUR
    Manapool / 40.31 USD 40.37 USD
    Tcgplayer 38.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play lands from your graveyard.

    Glacierwood Siege #386 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Glacierwood Siege’s Sultai ability doesn’t allow you to activate abilities (such as cycling) of land cards in your graveyard.
  • Glacierwood Siege’s Sultai ability doesn’t change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
  • If you somehow control Glacierwood Siege and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two abilities.
  • Prices

    Seller Price
    Manapool 0.28 USD / 0.72 USD
    Cardmarket / 0.93 EUR 0.75 EUR
    Tcgplayer / 0.78 USD 0.4 USD
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Temur or Sultai. • Temur — Whenever you cast an instant or sorcery spell, target player mills four cards. • Sultai — You may play lands from your graveyard.

    Mesmeric Orb #2457 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If permanents become untapped during the untap step, Mesmeric Orb's ability will trigger that many times. However, since no player gets priority during the untap step, those abilities wait to be put on the stack until the upkeep starts. At that time, any "beginning of upkeep" triggers will also trigger. Those abilities and Mesmeric Orb's triggers are put onto the stack at the same time.
  • Prices

    Seller Price
    Cardkingdom 19.99 USD / 19.99 USD
    Tcgplayer / 15.79 USD 15.8 USD
    Cardmarket 11.86 EUR / 13.73 EUR
    Manapool 15.45 USD / 15.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a permanent becomes untapped, that permanent's controller mills a card.

    Ramunap Excavator #129 Creature — Snake Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ramunap Excavator doesn't allow you to activate activated abilities (such as cycling) of land cards in your graveyard.
  • Ramunap Excavator doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
  • Prices

    Seller Price
    Cardmarket 2.79 EUR
    Cardkingdom 6.49 USD
    Tcgplayer 5.48 USD
    Manapool 4.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play lands from your graveyard.

    Sphinx's Tutelage #75 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Colorless is not a color, so putting two colorless cards into a graveyard won’t cause the process to repeat.
  • The process will keep repeating as long as both cards share a color and neither is a land card.
  • Prices

    Seller Price
    Tcgplayer / 9.86 USD 4.79 USD
    Cardmarket / 5.3 EUR 3.2 EUR
    Cardkingdom 5.99 USD / 14.99 USD
    Manapool 3.12 USD / 9.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. : Draw a card, thendiscarda card.

    Underrealm Lich #211p Creature — Zombie Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect instructs you to draw multiple cards, each draw is performed—and replaced by Underrealm Lich's ability—one at a time. This means that if you're drawing two cards, you'll look at the top three cards of your library, put one into your hand, put the other two into your graveyard, and then repeat the process with the next three cards in your library.
  • Underrealm Lich's first ability applies even if you have fewer than three cards in your library. If you have no cards in your library, you can't lose the game for trying to draw a card from an empty library.
  • You can activate Underrealm Lich's last ability even if it's already tapped. It can't be tapped again, but it still gains indestructible.
  • Prices

    Seller Price
    Manapool 8.61 USD / 14.75 USD
    Tcgplayer / 26.85 USD 6.98 USD
    Cardmarket / 6.11 EUR 5.25 EUR
    Cardkingdom 9.99 USD / 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: This creature gains indestructible until end of turn. Tap it.

    Urban Evolution #208 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.
  • The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.
  • Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.43 USD
    Cardmarket 0.11 EUR / 0.44 EUR
    Manapool / 0.28 USD 0.16 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards. You may play an additional land this turn.