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"Find me cards equivalent to: Glimmervoid Basin"

Equivalent Plane — Mirrodin cards with colorless identity from Planechase include:

  • Academy at Tolaria West: Similar chaos ability, same type, colorless.
  • Panopticon: Similar board-wide effect (draw), same type, colorless.
  • The Aether Flues: Creative copy effect, same type, colorless.

All are colorless, Plane subtype, and generate interesting copy/multiplication effects like Glimmervoid Basin. None are direct equivalents, but are closest analogs in flavor and mechanics.

Found Cards

4 Results

Academy at Tolaria West

Glimmervoid Basin

Panopticon

The Aether Flues

Academy at Tolaria West #1 Plane — Dominaria

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Dominaria
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • Academy at Tolaria West's first ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you have no cards in hand as your end step begins, and (2) the ability will do nothing unless you have no cards in hand by the time it resolves.
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If you discard your hand as a result of rolling {CHAOS}, Academy at Tolaria West's first ability will then trigger at the beginning of your end step (unless you planeswalk or somehow put a card in your hand before then).
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Tcgplayer 9.84 USD
    Cardmarket 4.6 EUR
    Manapool 10.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues,discardyour hand.

    Glimmervoid Basin #12 Plane — Mirrodin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Mirrodin
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • Anything that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Glimmervoid Basin's first ability.
  • As a token is created by the chaos ability, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it. It won't copy counters on the creature, nor will it copy other effects that have changed the creature's power, toughness, types, color, and so on.
  • If a spell targets multiple things, it won't cause Glimmervoid Basin's first ability to trigger, even if all but one of those targets has become illegal.
  • If a spell targets the same player or object multiple times, it won't cause Glimmervoid Basin's first ability to trigger.
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If the spell that's copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. Its controller can't choose a different one.
  • Other than choices involving modes or additional costs, the copies are created based on what they could target if the spell were cast anew. For example, if a player casts Naturalize ("Destroy target artifact or enchantment") targeting an artifact, Glimmervoid Basin's first ability will copy it for each artifact and enchantment it could target (and each copy will target a different one of those), not just for each artifact it could target.
  • The controller of a copy can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • The controller of the spell that caused Glimmervoid Basin's first ability to trigger also controls all the copies. That player chooses the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and resolves last.
  • The copies that Glimmervoid Basin's first ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell (like Glimmervoid Basin's first ability itself) won't trigger.
  • Prices

    Seller Price
    Cardmarket 1.21 EUR
    Cardkingdom 0.35 USD
    Manapool 0.69 USD
    Tcgplayer 1.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

    Panopticon #29 Plane — Mirrodin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Mirrodin
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Cardmarket 1.93 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 4.29 USD
    Manapool 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card.

    The Aether Flues #10 Plane — Iquatana

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Iquatana
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If you use the first ability of The Aether Flues but there are no creatures in your library, you'll reveal your entire library then shuffle it.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • The first ability of The Aether Flues doesn't target a creature. You don't choose a creature to sacrifice until the ability resolves. Once you choose a creature to sacrifice, it's too late for players to respond.
  • Prices

    Seller Price
    Cardmarket / 0.38 EUR 0.95 EUR
    Cardkingdom 0.35 USD
    Manapool 3.52 USD
    Tcgplayer 4.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk to The Aether Flues and at the beginning of your upkeep, you maysacrificea creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, thenshuffleall other cards revealed this way into your library. Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.