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"Find me cards equivalent to: Gloom"

Equivalent cards to Gloom in black that tax or hinder a specific color are:
1. Damping Sphere (colorless, taxes all spells after the first, not color specific).
2. Curse of Disturbance (black, taxes opponents indirectly—different effect).
3. Curse of Exhaustion (white-black theme, limits spell casting but not strictly black or color-taxing).

Closest direct equivalents:

  • Chill (blue, makes red spells cost {2} more, same tax type as Gloom).
  • No black enchantments tax a specific color’s spells/abilities quite like Gloom.


Reason:
Gloom is unique in black for specifically hosing white spells; only other colors have similar color hate enchantments.

Example card using a similar rule:
Chill — Enchantment, {1}{U}, Red spells cost {2} more to cast.

Found Cards

5 Results

Chill

Curse of Disturbance

Curse of Exhaustion

Damping Sphere

Gloom

Chill #4 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 27.81 EUR
    Cardkingdom 42.99 USD
    Tcgplayer 27.77 USD
    Manapool 25.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red spells cost more to cast.

    Curse of Disturbance #74 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
  • Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
  • If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
  • The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Manapool 0.28 USD
    Cardmarket 1.81 EUR
    Tcgplayer 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

    Curse of Exhaustion #5 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Curse of Exhaustion will look at the entire turn to see if the enchanted player has cast a spell yet that turn, even if Curse of Exhaustion wasn’t on the battlefield when that spell was cast.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 3.99 USD
    Tcgplayer / 3.63 USD 0.37 USD
    Manapool 0.18 USD / 2.03 USD
    Cardmarket 0.6 EUR / 3.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Enchanted player can't cast more than one spell each turn.

    Damping Sphere #219 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damping Sphere’s second ability counts spells that were cast during a turn even if Damping Sphere wasn’t on the battlefield as they were cast. For example, if Damping Sphere itself is the third spell you cast in a turn, the next spell you cast costs {3} more to cast.
  • If multiple replacement effects would modify the mana an ability you control produces, choose one to apply. After that, determine if any others are applicable. A replacement effect can’t apply to the same event more than once.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Tcgplayer / 1.32 USD 0.72 USD
    Cardkingdom / 3.49 USD 0.99 USD
    Cardmarket / 1.23 EUR 0.52 EUR
    Manapool 0.29 USD / 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.

    Gloom #113 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The additional mana is paid at the same time the spell/ability is cast/activated.
  • The extra mana is not considered part of the activation cost. It is a separate cost.
  • The extra mana is part of the total cost, so cost reducers can be applied to this cost.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    White spells cost more to cast. Activated abilities of white enchantments cost more to activate.