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"Find me cards equivalent to: Goblin Anarchomancer"

Similar cards to Goblin Anarchomancer (red/green, cost reducers, creature):
1. Sage of the Beyond (Blue/green, but reduces cost of spells with foretell)
2. Urabrask, Heretic Praetor (Red, is not a cost reducer but gives an advantage for casting red spells)
3. Ruby Medallion & Emerald Medallion (Artifacts, reduce costs for red/green spells, not creatures)
4. Nettle Sentinel (Green, not a cost reducer but synergizes with green spells)
5. Goblin Electromancer (Red/Blue, reduces instant/sorcery costs)
6. Zendikar Resurgent (Green, mana doubler for spells, kind of similar in function)
7. Runaway Steam-Kin (Red, helps cast red spells more easily)

Closest in color and effect:

  • Goblin Anarchomancer itself is unique for GR creatures, but Ruby Medallion and Emerald Medallion together mimic its effect for decks focused on red and green, though they are artifacts, not creatures. There's no direct GR-color exact match.
Found Cards

9 Results

Emerald Medallion

Goblin Anarchomancer

Goblin Electromancer

Nettle Sentinel

Ruby Medallion

Runaway Steam-Kin

Sage of the Beyond

Urabrask, Heretic Praetor

Zendikar Resurgent

Emerald Medallion #283 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell you cast has {X} in its mana cost, you choose the value of X before calculating the spell's total cost.
  • If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect (such as the one created by Thalia, Guardian of Thraben's ability), apply those increases before applying cost reductions.
  • The ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that cost.
  • The ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay.
  • The cost reduction can apply to alternative costs such as flashback costs.
  • Prices

    Seller Price
    Cardmarket 6.62 EUR
    Cardkingdom 15.99 USD
    Tcgplayer 11.22 USD
    Manapool 5.27 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Green spells you cast cost less to cast.

    Goblin Anarchomancer #693 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell that's both red and green costs {1} less to cast.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each spell you cast that's red or green costs less to cast.

    Goblin Electromancer #99 Creature — Goblin Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Two Goblin Electromancers will make instant and sorcery spells you cast cost {2} less to cast, and so on.
  • Goblin Electromancer's effect reduces only generic mana in the spell's total cost.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.26 USD
    Cardmarket 0.24 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Instant and sorcery spells you cast cost less to cast.

    Nettle Sentinel #773 Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Nettle Sentinel's triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
  • Prices

    Seller Price
    Manapool 1.01 USD
    Cardkingdom 1.79 USD
    Cardmarket 1.65 EUR
    Tcgplayer 1.31 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature.

    Ruby Medallion #MH3-295 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell you cast has {X} in its mana cost, you choose the value of X before calculating the spell's total cost.
  • If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect (such as the one created by Thalia, Guardian of Thraben's ability), apply those increases before applying cost reductions.
  • The ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that cost.
  • The ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay.
  • The cost reduction can apply to alternative costs such as flashback costs.
  • Prices

    Seller Price
    Cardmarket 11.63 EUR
    Cardkingdom 16.99 USD
    Manapool 13.95 USD
    Tcgplayer 14.8 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red spells you cast cost less to cast.

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Manapool 6.35 USD
    Cardmarket 4.1 EUR
    Cardkingdom 12.99 USD
    Tcgplayer 10.17 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .

    Sage of the Beyond #111 Creature — Spirit Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Foretell

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • The cost reduction applies only to generic mana in the costs of spells you cast from anywhere other than your hand. It can't reduce requirements of a specific color of mana.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Sage of the Beyond). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Manapool 0.52 USD
    Tcgplayer 2.09 USD
    Cardmarket 0.56 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Urabrask, Heretic Praetor #346 Legendary Creature — Phyrexian Praetor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Praetor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Players must pay all costs and follow all normal timing rules for cards played this way. For example, players may play a land card this way only during a main phase of their own turn when the stack is empty, and only if they haven't yet played a land this turn.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Manapool / 3.12 USD 2.8 USD
    Cardmarket 2.45 EUR / 4.6 EUR
    Tcgplayer 3 USD / 3.95 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

    Zendikar Resurgent #147 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land’s mana ability produces more than one type of mana, choose one of those types to determine what mana Zendikar Resurgent produces.
  • The last ability will resolve before the creature spell that caused it to trigger.
  • Prices

    Seller Price
    Tcgplayer / 5.2 USD 2.6 USD
    Cardkingdom 3.99 USD / 5.99 USD
    Cardmarket / 2.55 EUR 2.2 EUR
    Manapool 1.35 USD / 1.9 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.