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"Find me cards equivalent to: Godhead of Awe"

Here are equivalent cards to Godhead of Awe that are blue and/or white, and impact all creatures' power/toughness:
1. Humility (White, Enchantment): All creatures lose abilities and are 1/1.


  • Reason: Closest effect, same colors, changes all creatures to 1/1.
    2. Dovina of the Celestria (no exact card, no other Spirit Avatar with same effect in U/W).

  • Reason: Godhead of Awe is unique as a creature; other similar effects are mostly enchantments.

Equivalent Creature Examples (but not with the exact effect):

  • Night of Souls' Betrayal (Black, Creature but not blue/white): All creatures get -1/-1.
  • Mass Diminish (Blue, Sorcery): Creatures target player controls become 1/1 until your next turn.

Summary: Only Godhead of Awe itself among blue/white creatures sets all creatures to 1/1. Closest blue/white effect is Humility.

Found Cards

4 Results

Godhead of Awe

Humility

Mass Diminish

Night of Souls' Betrayal

Godhead of Awe #142 Creature — Spirit Avatar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If two Godheads of Awe are on the battlefield, they'll each make the other one 1/1.
  • This doesn't cause creatures to lose their abilities.
  • Godhead of Awe's ability overwrites other effects that set a creature's power and toughness to specific values only if those effects existed before the Godhead entered. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the Godhead enters. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including that of the Godhead.
  • Prices

    Seller Price
    Cardmarket / 5.56 EUR 1.34 EUR
    Cardkingdom / 29.99 USD 4.49 USD
    Tcgplayer 4.27 USD / 15.85 USD
    Manapool / 16.51 USD 2.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other creatures have base power and toughness 1/1.

    Humility #24 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • With a Humility and two Opalescences on the battlefield, if Humility has the latest timestamp, then all creatures are 1/1 with no abilities. If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. If Humility has the earliest timestamp, then everything is 4/4.
  • Removes all creature abilities. This includes mana abilities. Animated lands will also lose the ability to tap for mana.
  • This is the current interaction between Humility and Opalescence: The type-changing effect applies at layer 4, but the rest happens in the applicable layers. The rest of it will apply even if the permanent loses its ability before it's finished applying. So if Opalescence, Humility, and Worship are on the battlefield and Opalescence entered before Humility, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments. (Opalescence). Layer 6: Humility and Worship each lose their abilities. (Humility) Layer 7b: Humility becomes 4/4 and Worship becomes 4/4. (Opalescence). Humility becomes 1/1 and Worship becomes 1/1 (Humility). But if Humility entered before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Layer 6: Humility and Worship each lose their abilities (Humility). Layer 7b: Humility becomes 1/1 and Worship becomes 1/1 (Humility). Humility becomes 4/4 and Worship becomes 4/4 (Opalescence).
  • Prices

    Seller Price
    Tcgplayer 71.54 USD
    Cardkingdom 94.99 USD
    Manapool 41.68 USD
    Cardmarket 46.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures lose all abilities and have base power and toughness 1/1.

    Mass Diminish #10 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a creature the target player controls may become lethal once its base toughness becomes 1.
  • Effects that raise or lower a creature's power and/or toughness, such as the effect of Titanic Growth, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • In a multiplayer game, if you leave the game after Mass Diminish resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • Mass Diminish affects only creatures the target player controls at the time it resolves. Creatures they begin to control later before your next turn won't be 1/1.
  • Mass Diminish overwrites all previous effects that set a creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after that ability resolves will overwrite this effect.
  • Mass Diminish targets the player, not their creatures. A creature with hexproof or protection from blue may be shrunk this way.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Cardmarket 0.44 EUR / 0.2 EUR
    Tcgplayer 1.21 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Night of Souls' Betrayal #99 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a second Night of Souls’ Betrayal comes under your control, you’ll put one into its owner’s graveyard due to the “legend rule” at the same time that any creatures getting -2/-2 are put into their owner’s graveyard for having 0 or less toughness.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 4.99 USD
    Tcgplayer / 2.42 USD 2.02 USD
    Manapool / 2.38 USD 1.04 USD
    Cardmarket 0.41 EUR / 1.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures get -1/-1.