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"Find me cards equivalent to: Granted"

Equivalent cards to Granted (the Adventure half of Fae of Wishes) with the same color (blue), card type (Sorcery — Adventure), and function (getting a card you own from outside the game):

Granted (Fae of Wishes) — Sorcery — Adventure, U
Text: You may reveal a noncreature card you own from outside the game and put it into your hand.

No other Blue Sorcery — Adventure cards exist that fetch a card from outside the game. Granted is unique for blue and this function. Closest functional equivalents in blue are:

  • Mastermind's Acquisition (black, not blue, but similar effect as a sorcery)
  • Research (from Research // Development, green/blue, but not an Adventure card)


Reason: Granted is the only blue card with this exact combination of Adventure, sorcery, and effect. All other wish cards in blue are not Adventure cards.

Found Cards

2 Results

Mastermind's Acquisition

Research

Mastermind's Acquisition #52 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Search your library for a card, put it into your hand, thenshuffle • Put a card you own from outside the game into your hand.

    Research (Research // Development) #155 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses.
  • In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.
  • A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place.
  • The exile zone is a part of the game, so you can't get exiled cards.
  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price
    Cardmarket 0.26 EUR / 1.1 EUR
    Tcgplayer 0.31 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shuffle up to four cards you own from outside the game into your library.

    Development (Research // Development) #155 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses.
  • In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.
  • A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place.
  • The exile zone is a part of the game, so you can't get exiled cards.
  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price
    Cardmarket / 1.1 EUR 0.26 EUR
    Manapool 0.18 USD / 0.36 USD
    Cardkingdom 0.79 USD / 1.99 USD
    Tcgplayer 0.31 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.