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"Find me cards equivalent to: Grasping Longneck"

Grasping Longneck (per your request: green, 'Enchantment Creature — Horror', reach, dies, gain life):

Similar cards (same color and similar mechanics):
1. Splinterfright — Green, has dies trigger, but mills instead of gaining life.
2. Hymn of the Wilds — Green, enchantment creature, lifegain synergy with constellation, but doesn't have reach or death trigger.
3. Siege Rhino — Multicolor, but closest in function (enters the battlefield, drains), not dies trigger, not green-only, not enchantment.
4. Sage of the Inward Eye — Not green, but triggers lifegain on creature cast, not dies.

Closest in green:

  • Skyway Sniper — Green, reach, not an enchantment or lifegain.
  • Moss Viper — Green, reach, death trigger with deathtouch, not lifegain or enchantment.

Conclusion: No direct equivalents to Grasping Longneck with all attributes. Closest green cards have reach and/or dies triggers, but none are enchantment creatures or gain life on death.

Found Cards

7 Results

Grasping Longneck

Hymn of the Wilds

Moss Viper

Sage of the Inward Eye

Siege Rhino

Skyway Sniper

Splinterfright

Grasping Longneck #180 Enchantment Creature — Horror

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 4/2
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.02 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.09 USD 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach When this creature dies, you gain 2 life.

    Hymn of the Wilds #7 Conspiracy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Conspiracy
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
  • A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
  • Conspiracies are colorless, have no mana cost, and can't be cast as spells.
  • Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
  • Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
  • If the first creature spell you cast in a turn has {X} in its mana cost, you choose the value of X before calculating the spell's total cost. For example, if the first creature spell you cast in a turn has a mana cost of {X}{G}, you could choose 1 as the value of X and pay {G} to cast the spell.
  • If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect, apply those increases before applying cost reductions.
  • If you have more than one Hymn of the Wilds in the command zone, their abilities will each apply to the first creature spell you cast each turn. For example, if you have two, the first creature spell you cast each turn costs {2} less to cast. Subsequent creature spells won't get a discount.
  • The ability can't affect the amount of colored mana you pay for a spell. It reduces only the generic component of that mana cost.
  • The cost reduction can apply to an alternative cost, such as a madness cost.
  • The first ability doesn't change the mana cost or mana value of any creature spell. It changes only the total cost you actually pay.
  • The first creature spell you cast each turn doesn't necessarily have to be the first spell you cast. For example, you could cast an artifact spell and then cast a creature spell that would get the discount.
  • You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
  • You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
  • Prices

    Seller Price
    Cardmarket 0.22 EUR / 1.93 EUR
    Tcgplayer / 2.1 USD 0.28 USD
    Manapool 0.17 USD / 2.24 USD
    Cardkingdom 0.99 USD / 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs less to cast. You can't cast instant or sorcery spells.

    Moss Viper #179 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.33 EUR 0.13 EUR
    Cardkingdom 1.49 USD
    Tcgplayer 0.18 USD / 0.36 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch

    Sage of the Inward Eye #195 Creature — Djinn Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.19 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer 0.19 USD / 0.51 USD
    Cardmarket 0.11 EUR / 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

    Siege Rhino #2014 Creature — Rhino

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 1.06 EUR 0.69 EUR
    Manapool 0.81 USD / 1.71 USD
    Cardkingdom / 2.29 USD 0.99 USD
    Tcgplayer / 1.5 USD 1.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, each opponent loses 3 life and you gain 3 life.

    Skyway Sniper #206 Creature — Elf Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.21 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket 0.08 EUR / 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach (This creature can block creatures with flying.) : This creature deals 1 damage to target creature with flying.

    Splinterfright #191 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill Trample

    Rules

  • If Splinterfright’s controller has only one card in their library when its triggered ability resolves, they put that card into their graveyard.
  • If Splinterfright’s controller has only one card in their library when its triggered ability resolves, they put that card into their graveyard.
  • The ability that defines Splinterfright’s power and toughness works in all zones, not just the battlefield. If Splinterfright is in your graveyard, it will count itself.
  • The ability that defines Splinterfright’s power and toughness works in all zones, not just the battlefield. If Splinterfright is in your graveyard, it will count itself.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.27 USD
    Cardmarket 0.19 EUR / 0.05 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep,milltwo cards. (Put the top two cards of your library into your graveyard.)