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"Find me cards equivalent to: Hama Pashar, Ruin Seeker"

Equivalent cards to Hama Pashar, Ruin Seeker (UW Legendary Creature — Human Wizard that doubles dungeon room triggers) include:
1. Alaundo the Seer — Blue legendary creature that cares about dungeons and venture.
2. Barrowin of Clan Undurr — White/black legend caring about dungeons/venture.
3. Sivriss, Nightmare Speaker — Blue/black legend with dungeon-related ability.

Note: None exactly duplicate Hama’s ability, but these share colors, legendary, and dungeon synergy. No other UW legends double dungeon triggers specifically.

Found Cards

4 Results

Alaundo the Seer

Barrowin of Clan Undurr

Hama Pashar, Ruin Seeker

Sivriss, Nightmare Speaker

Alaundo the Seer #264s Legendary Creature — Human Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Alaundo's ability is not the same as the suspend ability. However, if you exile a card with suspend this way, the suspend ability will also cause you to remove time counters from it.
  • Alaundo's ability will remove time counters from all cards you own in exile, even ones that were put there another way, such as with the suspend ability.
  • If you exile a card with a mana value of 0, such as a land card, no time counters will be placed on it. Unless you find a way to put time counters on it in exile, the triggered ability it gains from Alaundo will never trigger.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket / 0.59 EUR 0.3 EUR
    Manapool 0.31 USD
    Tcgplayer 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last timecounteris removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a timecounterfrom each other card you own in exile.

    Barrowin of Clan Undurr #336 Legendary Creature — Dwarf Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer / 0.41 USD 0.27 USD
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool 0.15 USD / 0.36 USD
    Cardmarket 0.13 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

    Hama Pashar, Ruin Seeker #224 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hama Pashar, Ruin Seeker's ability causes the same room you ventured into to trigger an additional time. It does not cause you to move to the next room.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.3 USD 0.19 USD
    Cardmarket 0.12 EUR / 0.19 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Room abilities of dungeons you own trigger an additional time.

    Sivriss, Nightmare Speaker #500 Legendary Creature — Snake Cleric Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Cleric
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If Sivriss somehow becomes an artifact, you may sacrifice it to its own ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • To resolve the activated ability, first mill a card for the first opponent in turn order. That player chooses whether to pay 3 life or not. The card is returned to your hand unless they paid the life. Then mill a card for the next opponent, and so on.
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Manapool / 0.25 USD 0.25 USD
    Tcgplayer 0.33 USD
    Cardmarket 0.14 EUR / 0.16 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificeanother creature or an artifact: For each opponent, youmilla card, then return that card from your graveyard to your hand unless that player pays 3 life. (Tomilla card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)