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"Find me cards equivalent to: Hazard of the Dunes"

Equivalent cards to Hazard of the Dunes (creature — Wurm, green, trample, reach, repeatable counter ability):
1. Steelbane Hydra — Green, enters with +1/+1 counters, spends mana for more counters.

Reason: Similar big green trampler with counter synergy.
2. Verdean Wurm — Green, trample, large body.

Reason: Classic green wurm with trample.
3. Ascendant Packleader — Green, gets +1/+1 counters under certain conditions.

Reason: Green creature with self-growing mechanic.

Your requested card: Hazard of the Dunes
All suggestions maintain green color, creature focus, and +1/+1 counter or trample abilities. No card offers the exact Exhaust mechanic, but these are the closest fits for green Wurms or +1/+1 counter synergy.

Found Cards

3 Results

Ascendant Packleader

Hazard of the Dunes

Steelbane Hydra

Ascendant Packleader #383 Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ascendant Packleader's first ability considers only permanents already on the battlefield when determining if it should apply. If Ascendant Packleader is entering the battlefield at the same time as another permanent, the replacement effect won't see that permanent.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket 0.92 EUR / 1.2 EUR
    Tcgplayer / 0.89 USD 0.67 USD
    Manapool 0.4 USD / 0.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1counteron this creature.

    Hazard of the Dunes #165 Creature — Wurm

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wurm
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exhaust Reach Trample

    Rules

  • Exhaust abilities can be activated any time you could normally activate an ability.
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.12 EUR / 0.08 EUR
    Tcgplayer / 0.25 USD 0.14 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, trample Exhaust — : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

    Steelbane Hydra #288 Creature — Turtle Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Turtle
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.3 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.38 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. , Remove a +1/+1counterfrom this creature:Destroytarget artifact or enchantment.