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"Find me cards equivalent to: Hei Bai, Forest Guardian"

Equivalent cards to Hei Bai, Forest Guardian in green (G) that have legendary creature status and care about enchantments include:
1. Kestia, the Cultivator — Legendary Creature that cares about enchantments, green color identity.
2. Tuvasa the Sunlit — Legendary Creature that rewards you for enchantments, green color identity.
3. Sythis, Harvest’s Hand — Legendary Creature that triggers on enchantments, green color identity.
4. Siona, Captain of the Pyleas — Legendary Creature, cares about Auras (enchantments), green color.
5. Hei Bai, Forest Guardian — Your original card.


Reason: All listed cards are legendary green creatures with enchantment-focused abilities.

Found Cards

4 Results

Hei Bai, Forest Guardian

Kestia, the Cultivator

Siona, Captain of the Pyleas

Tuvasa the Sunlit

Hei Bai, Forest Guardian #205 Legendary Creature — Bear Spirit

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Bear
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 15.62 EUR 14.89 EUR
    Cardkingdom / 16.99 USD 15.99 USD
    Manapool 9.63 USD / 10.76 USD
    Tcgplayer 11.82 USD / 12.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Thenshuffle , : For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

    Kestia, the Cultivator #70699 Legendary Enchantment Creature — Nymph

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nymph
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • A spell with bestow is either a creature spell or an Aura spell. It's never both. Similarly, a permanent with bestow is either a creature or an Aura, but not both.
  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • Bestow is an alternative cost to cast the spell with bestow. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • If an enchanted enchantment creature attacks, you draw only one card for it.
  • If multiple enchanted or enchantment creatures you control attack, you draw that many cards.
  • The phrase "you control" applies to both "enchanted creature" and "enchantment creature." That is, Kestia's ability triggers when an enchanted creature you control attacks, not any player's enchanted creature.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a bestow cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Unlike other Aura spells, an Aura spell with bestow still resolves if its target is illegal. Instead of entering the battlefield as an Aura, the effect making it an Aura spell ends, it loses enchant creature, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if the enchanted creature leaves the battlefield or becomes an illegal creature for the Aura to enchant. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

    Siona, Captain of the Pyleas #226 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an Aura becomes attached to Siona that causes another player to gain control of it, that player will control the triggered ability that creates a Soldier.
  • If an Aura becomes attached to Siona that causes it to lose all abilities, Siona's last ability won't trigger.
  • If an Aura becomes attached to a noncreature permanent you control that causes it to become a creature, Siona's last ability triggers. If an Aura becomes attached to a creature you don't control that causes it to become a creature you do control, Siona's last ability triggers. If an Aura becomes attached to a creature you control that causes it to no longer be a creature or to no longer be under your control, Siona's last ability doesn't trigger.
  • Siona's last ability triggers both whenever an Aura enters the battlefield attached to a creature you control and whenever an Aura on the battlefield attached to a different object becomes attached to a creature you control. It doesn't trigger if an effect tries to attach an Aura to the creature it already enchants.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.31 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket / 0.3 EUR 0.27 EUR
    Tcgplayer 0.23 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

    Tuvasa the Sunlit #47 Legendary Creature — Merfolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Tuvasa may become lethal if some of your enchantments leave the battlefield during that turn.
  • Tuvasa's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket 3.45 EUR / 2.63 EUR
    Tcgplayer 4.27 USD
    Cardkingdom 4.99 USD
    Manapool 3.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tuvasa gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.