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"Find me cards equivalent to: Honest Work"

Similar cards to Honest Work include:

  • Imprisoned in the Moon (Blue, Enchantment — Aura): Enchants a creature, land, or planeswalker; enchanted permanent becomes a colorless land with “{T}: Add {C}” and loses all other types and abilities.
  • Kasmina’s Transmutation (Blue, Enchantment — Aura): Enchant creature, enchanted creature loses all abilities and is a blue Frog with base power and toughness 1/1.
  • Ichthyomorphosis (Blue, Enchantment — Aura): Enchant creature, enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
  • Fumble (Blue, Instant, but with a similar effect): Return a creature to its owner's hand, and its Auras/equipment attach to another creature.

All cards listed are blue and serve to remove abilities and alter the enchanted creature, just like Honest Work.

Found Cards

4 Results

Fumble

Honest Work

Ichthyomorphosis

Imprisoned in the Moon

Fumble #34 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fumble doesn’t target the creature that it attaches Auras and Equipment to. You can attach Auras and Equipment to creatures you can’t target, such as an opponent’s creature with hexproof.
  • The Auras and Equipment must be attached to a creature if possible, even if the only creature they can all be attached to is an opponent’s creature.
  • The Auras and Equipment that you gain control of must all be attached to one creature that they can all legally be attached to. If they can’t all legally be attached to one creature, they all remain on the battlefield unattached (and Auras among them will be put into their owners’ graveyards).
  • Prices

    Seller Price
    Manapool / 6.51 USD 0.31 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.53 USD / 6.62 USD
    Cardmarket / 2.76 EUR 0.71 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

    Honest Work #55 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature had any abilities, including those granted by other sources, before being enchanted, it loses those abilities. It can still gain new abilities after it is enchanted.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.3 USD 0.2 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.05 EUR / 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)

    Ichthyomorphosis #51 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Ichthyomorphosis becomes attached to it during that turn.
  • Effects that modify a creature’s power and/or toughness will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • Ichthyomorphosis may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Ichthyomorphosis will be put into its owner’s graveyard as a state-based action once the creature stops being a creature.
  • Ichthyomorphosis overwrites all colors and creature types the enchanted creature has. It’s just a blue Fish. The creature keeps any supertypes (such as legendary) it has, as well as any other card types it has (such as enchantment).
  • Ichthyomorphosis overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ichthyomorphosis becomes attached to a creature will overwrite this effect.
  • If the affected creature gains an ability after Ichthyomorphosis becomes attached to it, it will keep that ability.
  • Prices

    Seller Price
    Tcgplayer / 0.29 USD 0.13 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.11 EUR 0.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

    Imprisoned in the Moon #14 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • At the time the permanent becomes enchanted, Imprisoned in the Moon causes it to lose all abilities except the noted mana ability. Any abilities the permanent gains after that point will work normally.
  • Becoming a land may cause other Auras to become illegally attached. These are put into their owner's graveyard, and any Equipment attached to the land become unattached and remain on the battlefield. Counters on the land remain on it even if they don't do anything.
  • If the enchanted permanent is a land and has land types, it retains those types even though it loses any intrinsic mana abilities associated with them. For example, a Plains enchanted by Imprisoned in the Moon is still a Plains, but it can't tap for {W}, only for {C}.
  • If you remove Imprisoned in the Moon from a planeswalker after tapping it for mana, you can still activate a loyalty ability of that planeswalker even though it's tapped.
  • The permanent will keep any supertypes it previously had. Notably, if Imprisoned in the Moon is enchanting a legendary permanent, that permanent will continue to be legendary.
  • Prices

    Seller Price
    Cardmarket / 2.78 EUR 1.19 EUR
    Cardkingdom 2.49 USD
    Tcgplayer / 4.97 USD 3.02 USD
    Manapool 1.3 USD / 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.