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"Find me cards equivalent to: Howlpack Alpha"

Cards equivalent to Howlpack Alpha (green Werewolf lords or green creatures supporting Wolves/Werewolves):

  • Mayor of Avabruck (transforms into Howlpack Alpha itself)
  • Immerwolf (gives +1/+1 to Wolves and Werewolves, prevents transforming back)
  • Nightpack Leader (other Wolves and Werewolves get +1/+1, draws cards on attacks)
  • Tovolar, Dire Overlord (Werewolf lord, card draw, enables Nightbound/Daybound)
  • Master of the Wild Hunt (creates Wolf tokens, supports Wolf synergy)
  • Arlinn, the Pack’s Hope (makes Wolf tokens, buffs Wolves)

All are green, focus on synergy with Wolves/Werewolves.

Found Cards

2 Results

Immerwolf

Master of the Wild Hunt

Immerwolf #809 Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Intimidate Transform

    Rules

  • A creature that’s both a Wolf and a Werewolf gets the bonus only once.
  • A “non-Human Werewolf” is a creature that is a Werewolf but is not a Human.
  • Immerwolf’s bonus never applies to itself, even if it somehow becomes a Werewolf creature.
  • Prices

    Seller Price
    Manapool 5.29 USD / 5.21 USD
    Cardkingdom / 3.49 USD 4.49 USD
    Tcgplayer 5.04 USD / 4.97 USD
    Cardmarket 3.02 EUR / 5.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.

    Master of the Wild Hunt #1249 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
  • If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.
  • Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.
  • The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
  • Prices

    Seller Price
    Manapool / 6.99 USD 4.32 USD
    Cardkingdom 4.99 USD / 4.99 USD
    Cardmarket / 3.64 EUR 3.66 EUR
    Tcgplayer 4.28 USD / 6.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.