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"Find me cards equivalent to: Illuminator Virtuoso"

Equivalent cards to Illuminator Virtuoso (white, similar abilities):
1. Kor Spiritdancer — Draws cards when enchanted; gets +2/+2 for each Aura attached.
2. Lagonna-Band Trailblazer — Gets +1/+1 for each Aura, thrives in the same targeting decks.
3. Favored Hoplite — Whenever targeted by a spell you control, gets a +1/+1 counter and prevents all damage to it.
4. Hero of Iroas — Makes Auras cheaper, synergizes with targeting/Auras.
5. Seeker of the Way — Gets lifelink when you cast noncreature spells.

None connive, but all are white, get bigger or benefit when targeted by your spells (Heroic or similar abilities). Illuminator Virtuoso is unique due to connive, but these have the closest play patterns.

Found Cards

6 Results

Favored Hoplite

Hero of Iroas

Illuminator Virtuoso

Kor Spiritdancer

Lagonna-Band Trailblazer

Seeker of the Way

Favored Hoplite #13 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.2 USD / 0.58 USD
    Cardmarket 0.35 EUR / 0.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1counteron this creature and prevent all damage that would be dealt to it this turn.

    Hero of Iroas #20 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • Hero of Iroas's first ability will apply if you cast a card for its bestow cost.
  • Hero of Iroas's first ability reduces only generic mana in the spell's total cost.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket / 0.78 EUR 0.71 EUR
    Manapool 0.72 USD / 1.43 USD
    Cardkingdom / 1.99 USD 1.49 USD
    Tcgplayer 1.21 USD / 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Aura spells you cast cost less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1counteron this creature.

    Illuminator Virtuoso #17 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.27 USD
    Cardmarket 0.17 EUR / 0.37 EUR
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike Whenever this creature becomes the target of a spell you control, it connives. (Draw a card, thendiscarda card. If you discarded a nonland card, put a +1/+1counteron this creature.)

    Kor Spiritdancer #152 Creature — Kor Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast an Aura spell, Kor Spiritdancer's second ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.
  • The second ability triggers when you cast any Aura spell, not just one that targets Kor Spiritdancer.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.69 EUR
    Manapool 0.16 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

    Lagonna-Band Trailblazer #14 Creature — Centaur Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Centaur
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • Prices

    Seller Price
    Manapool / 0.88 USD 0.15 USD
    Cardkingdom 0.49 USD / 2.49 USD
    Tcgplayer 0.18 USD / 0.83 USD
    Cardmarket / 1.33 EUR 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1counteron it.

    Seeker of the Way #22 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Manapool / 0.18 USD 0.15 USD
    Tcgplayer / 0.41 USD 0.2 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.45 EUR 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.