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"Find me cards equivalent to: Inkling"

Equivalent cards to Inkling token (2/1, flying, black and white):
1. Spirit (from Midnight Haunt in Midnight Hunt Commander) — 2/2, white, flying.
2. Bat (e.g., from Sorin, Lord of Innistrad) — 1/1, black, flying.
3. Shark (from Shark Typhoon) — variable size, blue, flying.

No exact matches share all: black/white, 2/1, flying. Closest is Bat (black, flying) and Spirit (white, flying). Inkling is unique for its color and stats.

Found Cards

2 Results

Shark Typhoon

Sorin, Lord of Innistrad

Shark Typhoon #113 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
  • You can choose 0 as the value of X in Shark Typhoon's cycling cost. The last ability will trigger, and you'll create a 0/0 blue Shark creature token with flying. Unless something else is raising its toughness, the Shark will then immediately die.
  • You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Tcgplayer 1.39 USD
    Cardkingdom 2.79 USD
    Manapool 0.93 USD
    Cardmarket 1.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling (,Discardthis card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

    Sorin, Lord of Innistrad #289 Legendary Planeswalker — Sorin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sorin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Sorin, Lord of Innistrad somehow becomes a creature, it can be chosen as a target of its own third ability. If Sorin, Lord of Innistrad is still on the battlefield when that ability resolves, it will then destroy Sorin and return him to the battlefield under your control.
  • If a creature with undying is destroyed by Sorin, Lord of Innistrad's third ability, the undying ability will trigger, but the creature will already have been returned to the battlefield by Sorin. The undying ability won't do anything when it resolves.
  • The emblems are cumulative. If you get two of them, creatures you control will get +2/+0.
  • You can target a token creature with Sorin, Lord of Innistrad's third ability, but it won't return to the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.15 USD
    Cardmarket / 1 EUR 0.58 EUR
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 black Vampire creature token with lifelink.
    −2 You get an emblem with "Creatures you control get +1/+0."
    −6Destroyup to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.