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"Find me cards equivalent to: Intimidation Bolt"

Equivalent cards to Intimidation Bolt (Instant, red/white, restricts attacking and deals damage) are rare. Here are close matches:

  • Intimidation Bolt (closest match)
  • Safe Passage (prevents damage, not direct but same colors)
  • Searing Light (deals damage to attacker/blocker)
  • Blinding Beam (white, taps creatures, can prevent attacks)
  • Commando Raid (modal; no direct analog, but restricts attackers in red/white)

No exact replacements exist that do both effects, but the above are similar in color/intent.

Found Cards

5 Results

Blinding Beam

Commando Raid

Intimidation Bolt

Safe Passage

Searing Light

Blinding Beam #7 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • The second mode affects all creatures during the player’s next untap step, including creatures controlled by other players (who may have untapped because of Seedborn Muse, for example) and creatures that weren’t on the battlefield when Blinding Beam resolved.
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Tcgplayer 0.09 USD / 0.53 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.24 EUR 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine (Choose both if you pay the entwine cost.)

    Commando Raid #195 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 1.99 USD
    Tcgplayer / 0.57 USD 0.13 USD
    Cardmarket / 0.61 EUR 0.14 EUR
    Manapool / 0.47 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

    Intimidation Bolt #99 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For the second part of Intimidation Bolt's effect to do anything, it must be cast before attackers are declared.
  • If the targeted creature has become an illegal target by the time Intimidation Bolt resolves, Intimidation Bolt doesn't resolve. Creatures will still be able to attack that turn.
  • If the targeted creature survives the damage, it can attack this turn, but no other creatures can. If the targeted creature is destroyed, no creatures can attack this turn, including creatures that enter later on.
  • Prices

    Seller Price
    Cardmarket / 1.35 EUR 0.56 EUR
    Cardkingdom / 3.99 USD 0.99 USD
    Manapool 0.4 USD / 1.59 USD
    Tcgplayer / 2.44 USD 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

    Safe Passage #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Safe Passage doesn’t prevent damage that would be dealt to planeswalkers you control.
  • Safe Passage has no effect on damage that’s already been dealt.
  • Safe Passage prevents all damage, not just combat damage, that would be dealt to you and creatures you control this turn.
  • Safe Passage will prevent damage dealt to creatures that weren’t on the battlefield at the time it resolved.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.27 EUR 0.1 EUR
    Manapool / 0.28 USD 0.15 USD
    Tcgplayer 0.2 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and creatures you control this turn.

    Searing Light #33 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.22 EUR / 0.21 EUR
    Tcgplayer / 0.17 USD 0.08 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target attacking or blocking creature with power 2 or less.