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"Find me cards equivalent to: Involuntary Cooldown"

Equivalent cards to Involuntary Cooldown (Sorcery, Blue):
1. Sleep — Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step.
2. Chillbringer (creature) — When Chillbringer enters, tap target creature an opponent controls. It doesn't untap during its controller’s next untap step.
3. Winter’s Rest (enchantment) — Enchant tapped creature; enchanted creature doesn’t untap during its controller’s untap step.


Reason: These cards tap and/or prevent untapping of creatures/artifacts, matching the core mechanics of Involuntary Cooldown. All are blue.

Found Cards

3 Results

Chillbringer

Involuntary Cooldown

Sleep

Chillbringer #33 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Chillbringer’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.37 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.28 EUR 0.05 EUR
    Manapool 0.15 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

    Involuntary Cooldown #53 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead.
  • If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
  • If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
  • If untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
  • On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain's last two abilities), you can't "untap" the same permanent more than once to pay that cost.
  • Stun counters are not keyword counters, and they don't cause the permanents they're on to gain any abilities. They won't be affected by effects that cause permanents to lose all abilities.
  • Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
  • Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.18 EUR 0.08 EUR
    Tcgplayer / 0.24 USD 0.17 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stuncounterwould become untapped, remove one from it instead.)

    Sleep #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second part of Sleep’s ability affects all creatures the targeted player controls as Sleep resolves, not only the ones that Sleep actually caused to become tapped.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.2 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.