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"Find me cards equivalent to: Ironscale Hydra"

Equivalent cards to Ironscale Hydra (Creature — Hydra, Green, combat-damage prevention and counter theme):
1. Heroic Intervention Hydra — Does not exist; most hydras don't have this exact effect.
2. Polukranos, Unchained — Green hydra, but damage isn’t prevented; instead, it removes counters instead of taking damage.
3. Primordial Hydra — Green hydra, similar +1/+1 counter growth theme, but doesn't prevent damage.
4. Mistcutter Hydra — Green hydra, +1/+1 counters, but no damage prevention.
5. Kalonian Hydra — Green hydra, grows via counters, triggers on attack, not on damage.

Closest equivalent:

  • Polukranos, Unchained (has a similar replacement effect for damage, but not identical)
  • Druid's Call (enchantment, not a hydra, but triggers on being dealt damage)


Reason:
The exact prevent damage and put +1/+1 counters effect is unique to Ironscale Hydra among hydras, but many green hydras share some synergy with +1/+1 counters or damage replacement.

Found Cards

6 Results

Druid's Call

Ironscale Hydra

Kalonian Hydra

Mistcutter Hydra

Polukranos, Unchained

Primordial Hydra

Druid's Call #239 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.56 EUR / 8.27 EUR
    Cardkingdom 5.49 USD
    Manapool / 11.14 USD 2.35 USD
    Tcgplayer / 19.95 USD 3.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

    Ironscale Hydra #296 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If damage that can’t be prevented is dealt to Ironscale Hydra, the damage is dealt and you’ll simultaneously put a +1/+1 counter on it, before the game checks for lethal damage.
  • You put only one +1/+1 counter on Ironscale Hydra per creature whose combat damage is prevented, no matter how much damage would have been dealt.
  • Prices

    Seller Price
    Tcgplayer / 4.45 USD 1.43 USD
    Manapool / 3.8 USD 0.41 USD
    Cardmarket 0.29 EUR / 2.35 EUR
    Cardkingdom 1.29 USD / 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1counteron this creature.

    Kalonian Hydra #21 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Trample

    Rules

  • To double the number of +1/+1 counters on a creature, determine how many +1/+1 counters are on the creature and put that many more on it. Effects that interact with counters (such as the one created by Corpsejack Menace's ability) may change the number of counters ultimately put on the creature.
  • Prices

    Seller Price
    Manapool 10418.95 USD
    Cardkingdom 23.99 USD
    Cardmarket 8.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

    Mistcutter Hydra #162 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Protection

    Rules

  • Spells that can't be countered can still be chosen as the target of spells or abilities that try to counter them. Although the spell won't be countered, the spell or ability that tries to counter it will resolve, and any other effects of that spell or ability will happen.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket / 2.86 EUR 1.22 EUR
    Tcgplayer / 4.07 USD 2.77 USD
    Manapool / 2.95 USD 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.

    Polukranos, Unchained #224 Legendary Creature — Zombie Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape Fight

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If an amount of damage would be dealt to Polukranos greater than the number of +1/+1 counters on it, all of that damage is prevented, and all of those counters are removed. In most cases, this will result in Polukranos having 0 toughness, so it will be put into its owner's graveyard.
  • If damage that can't be prevented is dealt to Polukranos, the damage is dealt and you'll simultaneously remove that many +1/+1 counters from it, all before the game checks for lethal damage.
  • If the target creature is an illegal target when Polukranos's activated ability tries to resolve, the ability doesn't resolve. If Polukranos is no longer on the battlefield, the target creature won't deal or be dealt damage.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Cardmarket / 1.1 EUR 0.81 EUR
    Cardkingdom 0.99 USD / 1.49 USD
    Tcgplayer / 1.35 USD 0.7 USD
    Manapool 0.15 USD / 0.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1counteron it, prevent that damage and remove that many +1/+1 counters from it. : Polukranos fights another target creature. Escape—, Exile six other cards from your graveyard.

    Primordial Hydra #284 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • Consider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that's been the target of Titanic Growth (giving it +4/+4) would not have trample.
  • Prices

    Seller Price
    Tcgplayer 1.71 USD
    Manapool 1.02 USD
    Cardmarket 1.06 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.