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"Find me cards equivalent to: Isperia, Supreme Judge"

Cards equivalent to Isperia, Supreme Judge (Legendary Creature — Sphinx, colors: U, W):

  • Unesh, Criosphinx Sovereign (Blue, Sphinx, legendary, flyer, card advantage)
  • Azor, the Lawbringer (White/Blue, Sphinx, legendary, flying, situational card draw)
  • Aminatou, the Fateshifter (White/Blue, legendary, card advantage via planeswalker abilities)
  • Shabraz, the Skyshark (White/Blue, legendary, flyer, card draw from life gain)
  • Zegana, Utopian Speaker (Blue, legendary, card draw creature, not exactly Sphinx or UW, but close in role)


Reason: These are all UW (or close) legendary creature options with flying and some form of card advantage, though none copy Isperia's exact trigger.

Found Cards

6 Results

Aminatou, the Fateshifter

Azor, the Lawbringer

Isperia, Supreme Judge

Shabraz, the Skyshark

Unesh, Criosphinx Sovereign

Zegana, Utopian Speaker

Aminatou, the Fateshifter #37 Legendary Planeswalker — Aminatou

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Aminatou
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aminatou's second ability can target any permanent you own, including those another player controls.
  • As Aminatou's third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou's third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
  • In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
  • Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • The effect of Aminatou's third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
  • You draw a card and put one back all while Aminatou's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Manapool 0.85 USD
    Tcgplayer 2.08 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card, then put a card from your hand on top of your library.
    −1 Exile another target permanent you own, then return it to the battlefield under your control.
    −6 Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.

    Azor, the Lawbringer #154s Legendary Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If multiple effects say that an opponent can't cast instant or sorcery spells during that player's next turn, they all apply to the same turn.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Manapool 4.4 USD
    Cardmarket 4.22 EUR
    Tcgplayer 4.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.

    Isperia, Supreme Judge #4 Legendary Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardkingdom 0.99 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.

    Shabraz, the Skyshark #14 Legendary Creature — Shark Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Partner

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
  • Shabraz's middle ability has you gain 1 life even if you can't put a +1/+1 counter on Shabraz, most likely because Shabraz has left the battlefield.
  • Prices

    Seller Price
    Cardkingdom 20.99 USD / 0.99 USD
    Manapool / 2.13 USD 15.46 USD
    Tcgplayer / 2.54 USD 4.5 USD
    Cardmarket / 2.42 EUR 2.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1counteron Shabraz and you gain 1 life. : Target Human gains flying until end of turn.

    Unesh, Criosphinx Sovereign #52s Legendary Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A pile can have no cards in it. In this case, you'll choose whether to put all the revealed cards into your hand or into your graveyard.
  • In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn't target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.
  • To determine the total cost of a Sphinx spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the creature remains unchanged, no matter what the total cost to cast it was.
  • Unesh's cost-reduction ability doesn't reduce the cost to cast itself.
  • You (not your opponent) choose which pile to put into your hand and which to put into your graveyard.
  • Prices

    Seller Price
    Tcgplayer 7.65 USD
    Cardkingdom 12.99 USD
    Cardmarket 4.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sphinx spells you cast cost less to cast. Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

    Zegana, Utopian Speaker #214s Legendary Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.92 USD
    Cardkingdom 1.49 USD
    Manapool 0.98 USD
    Cardmarket 1.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Zegana enters, if you control another creature with a +1/+1counteron it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1counteron it has trample.