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"Find me cards equivalent to: Jump Scare"

Jump Scare (Instant, White, temporary pump + flying + type change) is unique, but similar cards include:

  • Jump (Instant, Blue): Gives flying until end of turn.
  • Tempered in Virtue (Instant, White): Gives +1/+1 and indestructible until end of turn.

However, Jump Scare is the only card with all three effects (pump, flying, and a permanent type change) in White. You won't find a true equivalent in mono-white.

Found Cards

2 Results

Jump

Jump Scare

Jump #62 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To work as an evasion ability, an attacking creature must already have flying when the declare blockers step begins. Once a creature has become blocked, giving it flying won’t change that.
  • Prices

    Seller Price
    Cardmarket 154.32 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains flying until end of turn.

    Jump Scare #17 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Jump Scare's versatility makes it an excellent example for card interactions explained in many other release notes entries. Boo!
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.08 EUR 0.12 EUR
    Tcgplayer / 0.18 USD 0.12 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.