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"Find me cards equivalent to: Jund Battlemage"

Equivalent cards to Jund Battlemage (red creature, Human Shaman, with activated abilities involving {B} and {G}) include:

  • Vithian Stinger (R, Human Shaman, {T}: deals 1 damage to any target—shares color, type, and tap ability format)
  • Geomancer's Gambit (Closest in color and somewhat similar flavor but not a creature—no direct analog for both battlemage’s abilities in mono-red.)

No red Human Shaman exactly replicates both abilities or color identity, but Jund Battlemage itself fits your criteria best. Its unique multicolor nature makes a true mono-red or strictly analogous option unavailable.

Found Cards

3 Results

Geomancer's Gambit

Jund Battlemage

Vithian Stinger

Geomancer's Gambit #125 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target land is an illegal target by the time Geomancer’s Gambit tries to resolve, the spell doesn’t resolve. Its controller doesn’t search for a basic land card and you don’t draw a card. If the target is legal but not destroyed (most likely because it has indestructible), its controller does search and you do draw.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 0.36 EUR
    Tcgplayer 0.19 USD / 0.42 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool 0.15 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, thenshuffle Draw a card.

    Jund Battlemage #106 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.3 USD 0.15 USD
    Tcgplayer 0.17 USD / 0.28 USD
    Cardmarket 0.08 EUR / 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target player loses 1 life. , : Create a 1/1 green Saproling creature token.

    Vithian Stinger #47 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Unearth

    Rules

  • Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
  • At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
  • If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead — unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
  • If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
  • Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  • Prices

    Seller Price
    Cardmarket 0.08 EUR
    Manapool 0.15 USD
    Tcgplayer 0.05 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature deals 1 damage to any target. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)