cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Justice"

Equivalent white enchantments to Justice are:

  • Deflection (not an enchantment, but redirects damage)
  • Repay in Kind (not white, but similar damage exchange, not an enchantment)
  • Light of Sanction (prevents damage to your creatures instead)
  • True Believer (protection via shroud, not damage redirection)
  • Soul Tithe (taxes permanents, not damage)

Closest functional equivalents in white enchantments:

  • Circle of Protection: Red (redirects or prevents red damage)
  • Rune of Protection: Red (prevents red damage after activation)
  • Story Circle (prevents damage from selected color)


Reason: White rarely reflects damage but often prevents or redirects colored damage. No exact Justice equivalent, but the above offer similar defensive tools against red.

Found Cards

9 Results

Circle of Protection: Red

Deflection

Justice

Light of Sanction

Repay in Kind

Rune of Protection: Red

Soul Tithe

Story Circle

True Believer

Circle of Protection: Red #11 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn’t need to be capable of dealing damage to be a legal choice.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : The next time a red source of your choice would deal damage to you this turn, prevent that damage.

    Deflection #29 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no other legal target for the spell, this does not change the target.
  • Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.
  • The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.
  • This does not check if the current target is legal. It just checks if the spell has a single target.
  • This only targets the spell being changed, not the original or new target of the spell it is affecting.
  • You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.
  • You can’t make a spell which is on the stack target itself.
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution.
  • If a spell targets multiple things, you can’t target it with Deflection, even if all but one of those targets has become illegal.
  • If a spell targets the same player or object multiple times, you can’t target it with Deflection.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the target of target spell with a single target.

    Justice #41 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a single source does damage to multiple targets at once, Justice will add up all the damage done and deal damage to the source’s controller at one time (not multiple separate damagings).
  • The damage done by Justice is done as a triggered ability, which is added to the stack just after the red creature or spell deals its damage.
  • Prices

    Seller Price
    Cardmarket 0.14 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless you pay . Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.

    Light of Sanction #24 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket / 0.68 EUR 0.18 EUR
    Tcgplayer 0.41 USD / 1.5 USD
    Manapool / 0.45 USD 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to creatures you control by sources you control.

    Repay in Kind #125 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For a player’s life total to become a certain number that’s lower than their current life total, what actually happens is that the player loses the appropriate amount of life. For example, if the lowest life total in the game is 5 and another player has 12 life, Repay in Kind will cause that player to lose 7 life. Abilities that interact with life loss will interact with this effect accordingly.
  • In a Two-Headed Giant game, anything that cares about a player’s life total checks the life total of that player’s team. In addition, if an effect would cause the life total of each member of a team to become a certain number, that team chooses one of its members. On that team, only that player is affected, then the life total change is applied to the entire team. For example, if one team has 13 life and another team has 21 life, the team with the higher life total chooses one of its members and Repay in Kind causes that player to lose 8 life, thus causing that team’s life total to also be 13.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD / 17.99 USD
    Cardmarket 2.66 EUR / 6.64 EUR
    Manapool / 9.52 USD 2.69 USD
    Tcgplayer 3.88 USD / 15.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player's life total becomes the lowest life total among all players.

    Rune of Protection: Red #40 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.2 USD
    Cardmarket 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling (,Discardthis card: Draw a card.)

    Soul Tithe #23 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the permanent has {X} in its mana cost, X is 0.
  • The mana value of a creature token is 0, unless that token is a copy of another creature, in which case it copies that creature's mana cost.
  • Prices

    Seller Price
    Cardmarket / 0.32 EUR 0.2 EUR
    Cardkingdom 0.49 USD
    Tcgplayer / 0.55 USD 0.16 USD
    Manapool / 0.39 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.

    Story Circle #50★ Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 2.38 USD 0.44 USD
    Manapool 1.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

    True Believer #57 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 4.99 USD / 44.99 USD
    Cardmarket 2.83 EUR / 17.1 EUR
    Manapool 1.68 USD / 23.96 USD
    Tcgplayer / 20.16 USD 3.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You have shroud. (You can't be the target of spells or abilities.)