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"Find me cards equivalent to: Kangee, Aerie Keeper"

Equivalent cards to Kangee, Aerie Keeper (Legendary, Bird/Wizard, UW, Tribal Bird lord, has kicker and flying):

  • Kangee, Sky Warden (UW, Legendary Creature — Bird Wizard, flying, buffs attacking/defending Birds)
  • Isaac, Elvish Aeronaut (not printed; only Kangee is a true Bird lord in UW)
  • Naru Meha, Master Wizard (UW, Legendary, Wizard lord; not Bird, but fits tribal wizard)
  • Derevi, Empyrial Tactician (GWU, Legendary Bird Wizard, flying, Bird tribal potential)

Closest direct equivalent in blue-white: Kangee, Sky Warden.

Reason: It's a Bird lord and a Legendary Bird Wizard in the same colors. No exact 1:1 equivalents exist.

Found Cards

4 Results

Derevi, Empyrial Tactician

Kangee, Aerie Keeper

Kangee, Sky Warden

Naru Meha, Master Wizard

Derevi, Empyrial Tactician #186 Legendary Creature — Bird Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Derevi, Empyrial Tactician is banned as a commander in Duel Commander format, but it may be part of your deck.
  • When you activate Derevi's last ability, you're not casting Derevi as a spell. The ability can't be countered by something that counters only spells. The ability isn't subject to the commander tax, nor does it increase the tax if you cast Derevi from the command zone later in the game.
  • You can activate Derevi's last ability only when it is in the command zone.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 2.63 USD
    Cardmarket 0.27 EUR
    Manapool 1.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone.

    Kangee, Aerie Keeper #253 Legendary Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Kicker

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 1.98 EUR / 18.73 EUR
    Cardkingdom 5.49 USD / 74.99 USD
    Tcgplayer 5.92 USD / 40 USD
    Manapool 3.63 USD / 36.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Flying When Kangee enters, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feathercounteron Kangee.

    Kangee, Sky Warden #603 Legendary Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • Only attacking creatures that have flying as the first triggered ability resolves will get the +2/+0. Similarly, only blocking creatures that have flying as second triggered ability resolves will get +0/+2. Giving a creature flying or making it lose flying after that point won't change the bonus the creature has, if any.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Manapool / 1.6 USD 1.6 USD
    Cardmarket 0.48 EUR / 0.29 EUR
    Tcgplayer 1.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

    Naru Meha, Master Wizard #59s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.
  • If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can't be changed (although the targets receiving that damage still can).
  • If the spell that's copied has an X whose value was determined as it was cast (like Jaya's Immolating Inferno does), the copy will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
  • Naru's triggered ability can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Cardmarket 3.46 EUR
    Cardkingdom 5.99 USD
    Manapool 4.99 USD
    Tcgplayer 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.