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"Find me cards equivalent to: Katara, Waterbending Master"

Similar U (blue) cards to Katara, Waterbending Master that care about casting spells on opponents’ turns and/or experience counters:
1. Azami, Lady of Scrolls — Draws cards by tapping Wizards, shares a draw engine theme.
2. Nymris, Oona's Trickster — Blue legendary that cares about casting spells on opponents’ turns; draws cards.
3. Sage of Fables — Blue legendary creature with experience-like counter interactions.
4. Kalamax, the Stormsire (Simic for reference)— Cares about instants cast on opponents’ turns; rewards with tokens.

None do the exact same, but Nymris, Oona's Trickster is closest:
“Whenever you cast your first spell during each opponent’s turn, look at the top two cards of your library. Put one into your hand and the other into your graveyard.”

Found Cards

5 Results

Azami, Lady of Scrolls

Kalamax, the Stormsire

Katara, Waterbending Master

Nymris, Oona's Trickster

Sage of Fables

Azami, Lady of Scrolls #1106 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 0/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 12.99 USD / 23.99 USD
    Tcgplayer / 15.79 USD 15.72 USD
    Manapool / 15 USD 15.89 USD
    Cardmarket / 12.34 EUR 10.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap an untapped Wizard you control: Draw a card.

    Kalamax, the Stormsire #2252 Legendary Creature — Elemental Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A copy is created even if the spell that caused Kalamax's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
  • An ability that triggers when a player copies a spell resolves before the copy. It resolves even if that spell is countered.
  • If Kalamax becomes tapped as a cost to cast your first instant spell in a turn, its first ability triggers.
  • If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Kalamax's last ability to trigger.
  • If an effect copies an instant spell multiple times, Kalamax's last ability triggers that many times.
  • If the spell that's copied has damage divided as it was cast, the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Kalamax's first ability will have the same mode or modes. You can't choose different ones.
  • Kalamax's first ability considers the entire turn. If you cast an instant spell before Kalamax becomes tapped, its first ability won't trigger when you cast your second.
  • The copies that Kalamax's first ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • You can't choose to pay any additional costs for the copy created by Kalamax's first ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1counteron Kalamax.

    Katara, Waterbending Master #180 Legendary Creature — Human Warrior Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All experience counters are identical, no matter how you got them. For example, Katara's last ability will count experience counters that you got from the first ability, from another ability, from another copy of Katara, Waterbending Master, and so on.
  • The experience counter goes on you, the player, not on Katara. You will keep that counter even if Katara, Waterbending Master dies.
  • Prices

    Seller Price
    Manapool 11.7 USD / 14.34 USD
    Cardmarket / 19.47 EUR 18.87 EUR
    Tcgplayer / 15.29 USD 13.78 USD
    Cardkingdom 18.99 USD / 27.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell during an opponent's turn, you get an experiencecounter Whenever Katara attacks, you may draw a card for each experiencecounteryou have. If you do,discarda card.

    Nymris, Oona's Trickster #86342 Legendary Creature — Faerie Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 1/6
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

    Sage of Fables #169 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.
  • If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
  • The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
  • The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other Wizard creature you control enters with an additional +1/+1counteron it. , Remove a +1/+1counterfrom a creature you control: Draw a card.