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"Find me cards equivalent to: Kellan, the Fae-Blooded"

Equivalent cards to Kellan, the Fae-Blooded (red legendary creatures that benefit from Auras/Equipment or grant bonuses to your team) include:

  • Kellan, the Fae-Blooded
  • Thalisse, Reverent Medium (not red, but synergizes with tokens and buffs—a close archetype)
  • Aurelia, the Warleader (red, legendary, grants double strike and buffs combat)
  • Akiri, Fearless Voyager (red/white, benefits from equipped creatures)
  • Valduk, Keeper of the Flame (red, legendary, makes tokens for each Aura/Equipment on him)
  • Syr Faren, the Hengehammer (not red, but similar Aura/Equipment synergy)


Reason:
Few red legends specifically do Kellan’s effect, but these cards interact similarly with Equipment/Auras or support combat.

Found Cards

5 Results

Akiri, Fearless Voyager

Aurelia, the Warleader

Syr Faren, the Hengehammer

Thalisse, Reverent Medium

Valduk, Keeper of the Flame

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD / 4.49 USD
    Manapool / 3.67 USD 1.89 USD
    Tcgplayer 3.38 USD / 4.25 USD
    Cardmarket 2.88 EUR / 3.01 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Aurelia, the Warleader #35 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Vigilance

    Rules

  • Aurelia's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
  • Prices

    Seller Price
    Cardmarket / 12.63 EUR 8.63 EUR
    Cardkingdom / 22.99 USD 10.99 USD
    Manapool 12.38 USD / 16.86 USD
    Tcgplayer 12.64 USD / 19.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

    Syr Faren, the Hengehammer #177 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Syr Faren leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.
  • If Syr Faren's power is negative as its triggered ability resolves, X is considered to be 0.
  • The value of X is determined only as Syr Faren's triggered ability resolves. Once that happens, the value of X won't change later in the turn even if Syr Faren's power changes.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.34 USD
    Cardmarket 0.08 EUR / 0.34 EUR
    Tcgplayer 0.19 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

    Thalisse, Reverent Medium #306 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an effect creates a copy of a permanent spell, that spell becomes a token on the battlefield under your control, but that token has not been "created." It won't count for Thalisse's ability.
  • Thalisse's ability counts all tokens you created that turn prior to the ability resolving, including both noncreature tokens and creature tokens. It doesn't matter if those tokens are still on the battlefield or still under your control.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.24 USD
    Cardmarket 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.

    Valduk, Keeper of the Flame #148s Legendary Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Valduk leaves the battlefield after its ability has resolved, the tokens are still exiled at the beginning of the next end step.
  • If Valduk leaves the battlefield after its ability has triggered but before it resolves, use the number of Auras and Equipment that were last attached to it before it left the battlefield to determine how many tokens to create.
  • Valduk counts all Auras and Equipment attached to it, not only Auras and Equipment you control.
  • Prices

    Seller Price
    Manapool 0.47 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.47 USD
    Cardmarket 0.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.