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"Find me cards equivalent to: Kharasha Foothills"

There aren’t any exact equivalents to Kharasha Foothills (type: Plane, colorless, multiplayer attack/token effect). The Planechase card most similar in effect and color is:

  • Stensia (Plane — Innistrad, C): It boosts aggression by giving attacking creatures deathtouch and lifelink, incentivizing attacks against multiple opponents.

Other colorless, plane-based cards with aggressive, attack-multiplying themes:

  • Orochi Colony (Plane — Kamigawa, C): Whenever a creature you control deals combat damage to a player, you may draw a card.
  • Agyrem (Plane — Ravnica, C): Prevents damage to attacking creatures, encouraging attacks.

However, Kharasha Foothills is unique in its token-copy attack effect. Most similar effects (like Blade of Selves for myriad) aren't on Plane cards.

Found Cards

5 Results

Agyrem

Blade of Selves

Kharasha Foothills

Orochi Colony

Stensia

Agyrem #3 Plane — Ravnica

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Ravnica
  • Languages:
    Layout:
    Planar

    Rules

  • A creature that caused either of Agyrem's first two abilities to trigger will be returned at the beginning of the next end step even if it's not a creature card. (For example, if it's a Treetop Village.)
  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • Agyrem's first ability will return a card to the battlefield only if it's still in the graveyard by the time the delayed triggered ability resolves. Similarly, Agyrem's second ability will return a card to its owner's hand only if it's still in the graveyard by the time the delayed triggered ability resolves.
  • Agyrem's first and second abilities each set up a delayed triggered ability. These abilities will trigger at the beginning of the next end step even if Agyrem is no longer the face-up plane card.
  • If a creature is put into a graveyard from the battlefield, its last existence on the battlefield is checked to determine its color.
  • If a token creature is put into a graveyard from the battlefield, one of Agyrem's first two abilities will trigger, but the token will cease to exist long before it would be returned somewhere.
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If multiple creatures are put into their owners' graveyards at the same time (due to combat damage or Planar Cleansing, for example), Agyrem's first two abilities trigger that many times. At the beginning of the next end step, the player whose turn it is at that time puts all of their Agyrem delayed triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put on the stack is the first one that resolves. The creatures are returned one at a time.
  • If you're affected by the chaos ability, creatures will still be able to attack planeswalkers you control.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Manapool 4.5 USD
    Cardmarket 1.94 EUR
    Cardkingdom 1.79 USD
    Tcgplayer 2.82 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever chaos ensues, creatures can't attack you until a player planeswalks.

    Blade of Selves #C15-51 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If a creature has multiple instances of myriad, each triggers separately. You'll get two tokens per opponent other than the defending player.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • If the equipped creature is legendary, the tokens will all enter the battlefield. Then you'll choose one of them to remain on the battlefield. The others will be put into your graveyard. Any enters-the-battlefield or dies triggers of the tokens will work.
  • If the tokens aren't creatures (perhaps because the equipped creature was an animated land), they'll enter the battlefield but they won't be attacking. You'll still exile those tokens at end of combat.
  • The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip

    Kharasha Foothills #22 Plane — Mongseng

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Mongseng
  • Languages:
    Layout:
    Planar

    Rules

  • As each token is created, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it.
  • The copiable values of each token's characteristics are the same as the copiable values of the characteristics of the creature it's copying.
  • The first ability doesn't trigger when a creature attacks a planeswalker, and the token copies can't be put onto the battlefield attacking a planeswalker.
  • You choose the target of the chaos ability as you put that ability on the stack. You don't sacrifice any creatures until that ability resolves.
  • Prices

    Seller Price
    Manapool 1.16 USD
    Tcgplayer 1.66 USD
    Cardmarket 0.4 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you maysacrificeany number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

    Orochi Colony #29 Plane — Kamigawa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Kamigawa
  • Languages:
    Layout:
    Planar

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.17 USD
    Tcgplayer 2.54 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.52 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, thenshuffle Whenever chaos ensues, target creature can't be blocked this turn.

    Stensia #74 Plane — Innistrad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Innistrad
  • Languages:
    Layout:
    Planar

    Rules

  • Each creature can have only one +1/+1 counter put on it this way per turn.
  • Unlike the Vampires in the Innistrad(TM) block, Stensia's ability triggers whenever a creature deals any damage, not just combat damage.
  • Prices

    Seller Price
    Cardmarket 0.59 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 1.35 USD
    Manapool 1.4 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1counteron it. Whenever chaos ensues, each creature you control gains ": This creature deals 1 damage to target player or planeswalker" until end of turn.